mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-01-04 10:09:58 +03:00
Overhaul LSP Client (#752)
* Simplify LSP Client internals * Streamline control flow between Client, IO, and Buffer classes * Create canonical, obvious place to implement filters on incoming and outgoing LSP messages * Remove legacy WS LSP support
This commit is contained in:
15
package.json
15
package.json
@@ -296,21 +296,6 @@
|
||||
"default": false,
|
||||
"description": "Whether extra space should be removed from function parameter lists"
|
||||
},
|
||||
"godotTools.lsp.serverProtocol": {
|
||||
"type": [
|
||||
"string"
|
||||
],
|
||||
"enum": [
|
||||
"ws",
|
||||
"tcp"
|
||||
],
|
||||
"default": "tcp",
|
||||
"enumDescriptions": [
|
||||
"Use the WebSocket protocol to connect to Godot 3.2 and Godot 3.2.1",
|
||||
"Use the TCP protocol to connect to Godot 3.2.2 and newer versions"
|
||||
],
|
||||
"description": "The server protocol of the GDScript language server.\nYou must restart VSCode after changing this value."
|
||||
},
|
||||
"godotTools.lsp.serverHost": {
|
||||
"type": "string",
|
||||
"default": "127.0.0.1",
|
||||
|
||||
Reference in New Issue
Block a user