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https://github.com/godotengine/godot-vscode-plugin.git
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Fix internal document link handling (#410)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
4
syntaxes/examples/Example.gd
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4
syntaxes/examples/Example.gd
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extends Node
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func _ready():
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pass
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93
syntaxes/examples/Example.tscn
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syntaxes/examples/Example.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Example.gd" type="Script" id=1]
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[sub_resource type="Environment" id=1]
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background_mode = 4
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tonemap_mode = 3
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glow_enabled = true
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glow_blend_mode = 0
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[sub_resource type="Animation" id=2]
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resource_name = "RESET"
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "dim"
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
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}
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[sub_resource type="Animation" id=4]
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=5]
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tracks/0/type = "value"
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tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
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}
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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[node name="World" type="Node2D" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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layer = 128
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[node name="Panel" type="Panel" parent="CanvasLayer"]
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modulate = Color( 0, 0, 0, 0 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FadePlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 2 )
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anims/dim = SubResource( 3 )
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anims/fade_in = SubResource( 4 )
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anims/fade_out = SubResource( 5 )
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0
syntaxes/examples/project.godot
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0
syntaxes/examples/project.godot
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41
syntaxes/examples/rainbow_gradient_shader.tres
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syntaxes/examples/rainbow_gradient_shader.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=63]
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code = "// HSV to RBG from https://www.rapidtables.com/convert/color/hsv-to-rgb.html
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// Rotation matrix from https://en.wikipedia.org/wiki/Rotation_matrix
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shader_type canvas_item;
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const float PI = 3.1415926535;
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uniform float strength: hint_range(0., 1.) = 0.5;
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uniform float speed: hint_range(0., 10.) = 0.5;
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uniform float angle: hint_range(0., 360.) = 0.;
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void fragment() {
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float hue = UV.x * cos(radians(angle)) - UV.y * sin(radians(angle));
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hue = fract(hue + fract(TIME * speed));
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float x = 1. - abs(mod(hue / (1./ 6.), 2.) - 1.);
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vec3 rainbow;
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if(hue < 1./6.){
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rainbow = vec3(1., x, 0.);
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} else if (hue < 1./3.) {
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rainbow = vec3(x, 1., 0);
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} else if (hue < 0.5) {
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rainbow = vec3(0, 1., x);
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} else if (hue < 2./3.) {
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rainbow = vec3(0., x, 1.);
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} else if (hue < 5./6.) {
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rainbow = vec3(x, 0., 1.);
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} else {
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rainbow = vec3(1., 0., x);
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}
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vec4 color = texture(TEXTURE, UV);
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COLOR = mix(color, vec4(rainbow, color.a), strength);
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}"
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[resource]
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shader = SubResource( 63 )
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shader_param/strength = 0.5
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shader_param/speed = 0.5
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shader_param/angle = 0.0
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