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https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
Fix various syntax highlighting problems (#441)
This commit is contained in:
@@ -117,8 +117,8 @@
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"end": "(?:\\s*\\))",
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"patterns": [
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{
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"begin": "[\\\"\\']",
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"end": "[\\\"\\']",
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"begin": "[\"']",
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"end": "[\"']",
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"name": "constant.character.escape"
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},
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{
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@@ -177,8 +177,8 @@
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"end": "(?:\\))",
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"patterns": [
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{
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"begin": "[\\\"\\']",
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"end": "[\\\"\\']",
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"begin": "[\"']",
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"end": "[\"']",
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"name": "constant.character.escape",
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"patterns": [
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{
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@@ -200,8 +200,8 @@
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"end": "(?:\\))",
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"patterns": [
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{
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"begin": "[\\\"\\']",
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"end": "[\\\"\\']",
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"begin": "[\"']",
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"end": "[\"']",
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"name": "constant.character.escape",
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"patterns": [
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{
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@@ -345,8 +345,8 @@
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]
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},
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"variable_definition": {
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"begin": "\\b(?:(var)|(const))",
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"end": "$",
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"begin": "\\b(?:(var)|(const))\\s+",
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"end": "$|;",
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"beginCaptures": {
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"1": {
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"name": "storage.type.var.gdscript"
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@@ -504,7 +504,7 @@
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},
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"builtin_get_node_shorthand_quoted": {
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"begin": "(\\$)([\"'])",
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"end": "([\"'])|$",
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"end": "([\"'])",
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"name": "support.function.builtin.shorthand.gdscript",
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"beginCaptures": {
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"1": {
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@@ -525,7 +525,7 @@
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"name": "keyword.control.flow"
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},
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{
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"match": "[^%]*",
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"match": "[^%^\"^']*",
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"name": "constant.character.escape"
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}
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]
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@@ -667,6 +667,9 @@
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"name": "entity.name.type.class.gdscript"
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}
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}
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},
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{
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"include": "#base_expression"
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}
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]
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},
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@@ -10,6 +10,7 @@ var var_d : bool = true
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var var_e : bool = true
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var var_f:bool=true
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var var_g : string = 'foo'
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var var_h : string = "foo"
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const const_a = 0
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const const_b = true
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@@ -18,6 +19,11 @@ const const_d : bool = true
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const const_e : bool = true
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const const_f:bool=true
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const const_g : string = 'foo'
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const const_h : string = "foo"
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var pls_no_a = "don't do this"; var pls_no_b = "I don't care if it's valid";
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var pls_no_c = 0; var pls_no_d = false; var pls_no_e = seriously_why();
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var pls_no_f: bool; var pls_no_g: int; var pls_no_h: string;
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var a
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remote var b = 10.0
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@@ -34,6 +40,9 @@ signal sig_c(param1, param2)
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# param2: Dictionary,
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# )
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var variant_a = 0
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const variant_b = 0
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# ------------------------------------------------------------------------------
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var f = 40 setget set_f
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@@ -109,6 +118,12 @@ func func_c(
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):
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pass
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# one line functions, please don't actually do this
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func one_line_int_fn() -> int: return 3
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func one_line_dict_fn() -> int: return {a=0, b=0.0, c='test'}
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func one_line_print() -> void: print("Uh oh")
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func one_line_fn() -> void: return
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# ------------------------------------------------------------------------------
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var q = "double quotes"
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@@ -171,6 +186,19 @@ var node_path_a = NodePath("Child")
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var node_path_b = NodePath('Child/GrandChild')
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var node_path_c = NodePath('../Sibling')
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var node_method_result_a = get_node("Child").some_method()
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var node_method_result_b = get_node("Child/GrandChild").some_method()
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var node_method_result_c = get_node("%Child").some_method()
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var node_method_result_d = $Child.some_method()
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var node_method_result_e = $'Child'.some_method()
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var node_method_result_f = $'%Child'.some_method()
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var node_method_result_g = $Child/GrandChild.some_method()
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var node_method_result_h = $"Child/GrandChild".some_method()
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var node_method_result_i = $"%Child/GrandChild".some_method()
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var node_method_result_j = $Child.get_node('GrandChild').some_method()
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var node_method_result_k = $"Child".get_node('GrandChild').some_method()
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var node_method_result_l = $"%Child".get_node('GrandChild').some_method()
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# ------------------------------------------------------------------------------
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var _script = GDScript.new()
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@@ -214,6 +242,8 @@ func if_test():
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else:
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pass
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if some_bool: return
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# ------------------------------------------------------------------------------
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class InnerClass:
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