mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-01-04 10:09:58 +03:00
Implement Godot-in-the-loop test suite and fix debugger errors (#788)
Fixes for get variables issues
1. Same reference but different variable override fix, which resulted in variables being lost
** Now different GodotVariable instances are used for different variables with same reference
** const replacement = {value: rawObject, sub_values: sub_values } as GodotVariable;
2. 'Signal' type handling crash and string representation fix
** value.sub_values()?.map
3. Empty scopes return fix
** if (this.ongoing_inspections.length === 0 && stackVars.remaining == 0)
4. Various splice from findIndex fixes (where findIndex can return -1)
5. Added variables tests
** updated vscode types to version 1.96 to use `onDidChangeActiveStackItem` for breakpoint hit detection in tests
1 & 3 should fix https://github.com/godotengine/godot-vscode-plugin/issues/779
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -4,3 +4,5 @@ node_modules
|
||||
.vscode-test
|
||||
workspace.code-workspace
|
||||
.history
|
||||
.godot
|
||||
*.tmp
|
||||
Reference in New Issue
Block a user