mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-01-05 14:10:13 +03:00
Implement Godot-in-the-loop test suite and fix debugger errors (#788)
Fixes for get variables issues
1. Same reference but different variable override fix, which resulted in variables being lost
** Now different GodotVariable instances are used for different variables with same reference
** const replacement = {value: rawObject, sub_values: sub_values } as GodotVariable;
2. 'Signal' type handling crash and string representation fix
** value.sub_values()?.map
3. Empty scopes return fix
** if (this.ongoing_inspections.length === 0 && stackVars.remaining == 0)
4. Various splice from findIndex fixes (where findIndex can return -1)
5. Added variables tests
** updated vscode types to version 1.96 to use `onDidChangeActiveStackItem` for breakpoint hit detection in tests
1 & 3 should fix https://github.com/godotengine/godot-vscode-plugin/issues/779
This commit is contained in:
27
.github/workflows/ci.yml
vendored
27
.github/workflows/ci.yml
vendored
@@ -5,6 +5,7 @@ jobs:
|
||||
test:
|
||||
name: Test
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-latest, windows-latest]
|
||||
runs-on: ${{ matrix.os }}
|
||||
@@ -17,9 +18,35 @@ jobs:
|
||||
with:
|
||||
node-version: 16.x
|
||||
|
||||
- name: Install Godot (Ubuntu)
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
run: |
|
||||
wget https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip
|
||||
unzip Godot_v4.3-stable_linux.x86_64.zip
|
||||
sudo mv Godot_v4.3-stable_linux.x86_64 /usr/local/bin/godot
|
||||
chmod +x /usr/local/bin/godot
|
||||
|
||||
- name: Install Godot (macOS)
|
||||
if: matrix.os == 'macos-latest'
|
||||
run: |
|
||||
curl -L -o Godot.zip https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_macos.universal.zip
|
||||
unzip Godot.zip
|
||||
sudo mv Godot.app /Applications/Godot.app
|
||||
sudo ln -s /Applications/Godot.app/Contents/MacOS/Godot /usr/local/bin/godot
|
||||
|
||||
- name: Install Godot (Windows)
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
Invoke-WebRequest -Uri "https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_win64.exe.zip" -OutFile "Godot.zip"
|
||||
Expand-Archive -Path "Godot.zip" -DestinationPath "C:\Godot43"
|
||||
"C:\Godot43\Godot_v4.3-stable_win64.exe %*" | Out-File -Encoding ascii -FilePath ([Environment]::SystemDirectory+"\godot.cmd")
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
|
||||
- name: Godot init project
|
||||
run: godot --import test_projects/test-dap-project-godot4/project.godot --headless
|
||||
|
||||
- name: Run headless test
|
||||
uses: coactions/setup-xvfb@v1
|
||||
with:
|
||||
|
||||
Reference in New Issue
Block a user