From 203e32c3edb01887469ec7832c41d28d69a6c893 Mon Sep 17 00:00:00 2001 From: Geequlim Date: Tue, 29 Aug 2017 22:10:03 +0800 Subject: [PATCH] release 0.3.0 --- CHANGELOG.md | 8 ++++++++ README.md | 36 +++++++++--------------------------- 2 files changed, 17 insertions(+), 27 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0e3802c..912c360 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,13 @@ # Change Log +### 0.3.0 +* Add project root configuration settings as `GodotTools.godotProjectRoot` thanks Konstantin Zaitcev +* Add auto indent support for gdscript language +* More friendly with godot 3.0 alpha +* Updated script snippets +* Fix highglight error with gdscript language +* Limited code completions + ### 0.2.9 * Add configuration `GodotTools.completeNodePath` to switch is complete node pathes * Enhanced syntax highlight with GDScript diff --git a/README.md b/README.md index 64e8163..97f72ad 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,7 @@ You can use the following settings to setup the Godot Tools: - GodotTools.ignoreIndentedVars: Parse variables defined after indent of not - GodotTools.parseTextScene: Parse scene files with extension ends with tscn - GodotTools.completeNodePath: Show node paths of of workspace in the code completion - +- GodotTools.godotProjectRoot: The godot project directory wich contains project.godot or engine.cfg ## Issues and contributions The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [engine modules](https://github.com/GodotExplorer/editor-server) are all hosted on GitHub. Feel free to open issues there and create pull requests anytime. @@ -53,6 +53,14 @@ Make sure you save your .gd file, then run "GodotTools: Update Workspace Symbols ## Release Notes +### 0.3.0 +* Add project root configuration settings as `GodotTools.godotProjectRoot` thanks Konstantin Zaitcev +* Add auto indent support for gdscript language +* More friendly with godot 3.0 alpha +* Updated script snippets +* Fix highglight error with gdscript language +* Limited code completions + ### 0.2.9 * Add configuration `GodotTools.completeNodePath` to switch is complete node paths * Enhanced syntax highlight with GDScript @@ -63,32 +71,6 @@ Make sure you save your .gd file, then run "GodotTools: Update Workspace Symbols * Add configuration `GodotTools.parseTextScene` to allow disable node path parsing * Remove `GodotTools.editorServerPort` configuration -### 0.2.7 - -* Fix some error with syntax checking -* Add symbol support for enumerations -* Remove key bindings for `F5`~`F8` as it might be conflict with other functionalities of VSCode - * You can bind the key bindings back by add following configurations - ```json - { - "command": "godot.runWorkspace", - "key": "F5" - }, - { - "command": "godot.runCurrentScene", - "key": "F6" - }, - { - "command": "godot.openWithEditor", - "key": "F7" - }, - { - "command": "godot.updateWorkspaceSymbols", - "key": "F8" - } - ``` - For more references please ready [keybindings](https://code.visualstudio.com/docs/getstarted/keybindings) - [Full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md) ## TODOS: