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Add debugger to project
Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
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resources/dark/icon_multi_mesh_instance_2d.svg
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resources/dark/icon_multi_mesh_instance_2d.svg
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<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
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<path d="m-1-1h582v402h-582z" fill="none"/>
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</svg>
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After Width: | Height: | Size: 715 B |
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