Files
godot-visual-script/editor/visual_script_property_selector.h
reduz 09fc804cff Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00

230 lines
8.9 KiB
C++

/*************************************************************************/
/* visual_script_property_selector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
#define VISUALSCRIPT_PROPERTYSELECTOR_H
#include "../visual_script.h"
#include "editor/editor_help.h"
#include "editor/property_editor.h"
#include "scene/gui/rich_text_label.h"
class VisualScriptPropertySelector : public ConfirmationDialog {
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_CONSTRUCTORS = 1 << 1,
SEARCH_METHODS = 1 << 2,
SEARCH_OPERATORS = 1 << 3,
SEARCH_SIGNALS = 1 << 4,
SEARCH_CONSTANTS = 1 << 5,
SEARCH_PROPERTIES = 1 << 6,
SEARCH_THEME_ITEMS = 1 << 7,
SEARCH_VISUAL_SCRIPT_NODES = 1 << 8,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30,
};
enum ScopeFlags {
SCOPE_BASE = 1 << 0,
SCOPE_INHERITERS = 1 << 1,
SCOPE_UNRELATED = 1 << 2,
SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS,
SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED
};
enum ScopeCombo {
COMBO_RELATED,
COMBO_SEPARATOR,
COMBO_BASE,
COMBO_INHERITERS,
COMBO_UNRELATED,
COMBO_ALL,
};
LineEdit *search_box = nullptr;
Button *case_sensitive_button = nullptr;
Button *hierarchy_button = nullptr;
Button *search_visual_script_nodes = nullptr;
Button *search_classes = nullptr;
Button *search_operators = nullptr;
Button *search_methods = nullptr;
Button *search_signals = nullptr;
Button *search_constants = nullptr;
Button *search_properties = nullptr;
Button *search_theme_items = nullptr;
OptionButton *scope_combo = nullptr;
Tree *results_tree = nullptr;
class SearchRunner;
Ref<SearchRunner> search_runner;
void _update_icons();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_results_i(int p_int);
void _update_results_s(String p_string);
void _update_results_search_all();
void _update_results();
void _confirmed();
void _item_selected();
void _hide_requested();
EditorHelpBit *help_bit = nullptr;
bool properties = false;
bool visual_script_generic = false;
bool connecting = false;
String selected;
Variant::Type type;
String base_type;
String base_script;
ObjectID script;
Object *instance = nullptr;
bool virtuals_only = false;
VBoxContainer *vbox = nullptr;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
void select_from_script(const Ref<Script> &p_script, const bool p_connecting = true, bool clear_text = true);
void select_from_basic_type(Variant::Type p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_action(const String &p_type, const bool p_connecting = true, bool clear_text = true);
void select_from_instance(Object *p_instance, const bool p_connecting = true, bool clear_text = true);
void select_from_visual_script(const Ref<Script> &p_script, bool clear_text = true);
void show_window(float p_screen_ratio);
VisualScriptPropertySelector();
};
class VisualScriptPropertySelector::SearchRunner : public RefCounted {
enum Phase {
PHASE_INIT,
PHASE_MATCH_CLASSES_INIT,
PHASE_NODE_CLASSES_INIT,
PHASE_NODE_CLASSES_BUILD,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase = 0;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name = false;
String category = "";
Vector<DocData::MethodDoc *> constructors;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> operators;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
bool required() {
return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
}
};
VisualScriptPropertySelector *selector_ui = nullptr;
Control *ui_service = nullptr;
Tree *results_tree = nullptr;
String term;
int search_flags = 0;
int scope_flags = 0;
Ref<Texture2D> empty_icon;
Color disabled_color;
HashMap<String, DocData::ClassDoc>::Iterator iterator_doc;
HashMap<String, ClassMatch> matches;
HashMap<String, ClassMatch>::Iterator iterator_match;
TreeItem *root_item = nullptr;
HashMap<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
float match_highest_score = 0;
HashMap<String, DocData::ClassDoc> combined_docs;
List<String> vs_nodes;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
bool _is_class_disabled_by_scope(const StringName &p_class);
bool _slice();
bool _phase_init();
bool _phase_match_classes_init();
bool _phase_node_classes_init();
bool _phase_node_classes_build();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _match_string(const String &p_term, const String &p_string) const;
bool _match_visual_script(DocData::ClassDoc &class_doc);
bool _match_is_hidden(DocData::ClassDoc &class_doc);
void _match_item(TreeItem *p_item, const String &p_text);
void _add_class_doc(String class_name, String inherits, String category);
DocData::MethodDoc _get_method_doc(MethodInfo method_info);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description);
public:
bool work(uint64_t slot = 100000);
SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree);
};
#endif // VISUALSCRIPT_PROPERTYSELECTOR_H