mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2025-12-31 21:48:42 +03:00
We've made several updates to improve our codebase and application performance. - Clang format was applied for better readability and consistency, aiding other developers in understanding and contributing to the code. - We resolved issues that were causing visual script compilation failure. The visual script now compiles successfully, ensuring application functionality. - Broken sections within the codebase were fixed, improving overall stability. - Built-in functions from the visual script were removed to simplify the code and enhance readability. - Generic search performance was improved to provide faster results, enhancing user experience. - Missing flow nodes were added to the Visual Script, ensuring all necessary components are present for correct functioning. In an effort to streamline the codebase: - `VisualScriptComment` class and related code were removed, reducing complexity and improving maintainability. - Error messages were optimized for quicker feedback when errors occur. - Licenses were updated to reflect recent changes, ensuring legal compliance and project transparency. - The `get_global_name()` override in `visual_script.h` was fixed, and `TYPE_BUILTIN_FUNC` in `visual_script_expression.h` was removed, improving code functionality. - Search logic was refactored to avoid double searching, enhancing performance. - Documentation was updated to reflect recent changes, providing accurate information to users and developers. - Property selection logic in `VisualScriptPropertySelector` was refactored for easier understanding and modification. - Code was refactored to avoid variable shadowing, improving readability and reducing potential errors. - `.clang-format` and `.clang-tidy` configuration files were added to ensure consistent code styling. To make the code more robust and easier to understand: - Variable names were corrected for clarity, and error handling in `visual_script_expression.cpp` was improved. - Function and variable names were refactored for better readability and maintainability. - Member editing logic in `VisualScriptEditor` was simplified. - Name variables were updated to be unique, avoiding potential conflicts and errors. - The `VisualScriptSubCall` class was refactored for simplicity and ease of understanding. For macOS workflow: - It was updated to use the latest version and correct path for installing Vulkan SDK, enabling the application to leverage the latest features and improvements from the Vulkan SDK. - Mac Vulkan SDK was installed to support Vulkan-based functionalities. Lastly, we made necessary changes to pass CI/CD tests, ensuring the code quality and stability of the application.
31 lines
1.3 KiB
XML
31 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualScriptYield" inherits="VisualScriptNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
A Visual Script node used to pause a function execution.
|
|
</brief_description>
|
|
<description>
|
|
[VisualScriptYield] will pause the function call and return [VisualScriptFunctionState], which can be used to resume the function.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1">
|
|
The mode to use for yielding. See [enum YieldMode] for available options.
|
|
</member>
|
|
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
|
|
The time to wait when [member mode] is set to [constant YIELD_WAIT].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="YIELD_FRAME" value="1" enum="YieldMode">
|
|
Yields during an idle frame.
|
|
</constant>
|
|
<constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
|
|
Yields during a physics frame.
|
|
</constant>
|
|
<constant name="YIELD_WAIT" value="3" enum="YieldMode">
|
|
Yields a function and waits the given time.
|
|
</constant>
|
|
</constants>
|
|
</class>
|