mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2025-12-31 21:48:42 +03:00
We've made several updates to improve our codebase and application performance. - Clang format was applied for better readability and consistency, aiding other developers in understanding and contributing to the code. - We resolved issues that were causing visual script compilation failure. The visual script now compiles successfully, ensuring application functionality. - Broken sections within the codebase were fixed, improving overall stability. - Built-in functions from the visual script were removed to simplify the code and enhance readability. - Generic search performance was improved to provide faster results, enhancing user experience. - Missing flow nodes were added to the Visual Script, ensuring all necessary components are present for correct functioning. In an effort to streamline the codebase: - `VisualScriptComment` class and related code were removed, reducing complexity and improving maintainability. - Error messages were optimized for quicker feedback when errors occur. - Licenses were updated to reflect recent changes, ensuring legal compliance and project transparency. - The `get_global_name()` override in `visual_script.h` was fixed, and `TYPE_BUILTIN_FUNC` in `visual_script_expression.h` was removed, improving code functionality. - Search logic was refactored to avoid double searching, enhancing performance. - Documentation was updated to reflect recent changes, providing accurate information to users and developers. - Property selection logic in `VisualScriptPropertySelector` was refactored for easier understanding and modification. - Code was refactored to avoid variable shadowing, improving readability and reducing potential errors. - `.clang-format` and `.clang-tidy` configuration files were added to ensure consistent code styling. To make the code more robust and easier to understand: - Variable names were corrected for clarity, and error handling in `visual_script_expression.cpp` was improved. - Function and variable names were refactored for better readability and maintainability. - Member editing logic in `VisualScriptEditor` was simplified. - Name variables were updated to be unique, avoiding potential conflicts and errors. - The `VisualScriptSubCall` class was refactored for simplicity and ease of understanding. For macOS workflow: - It was updated to use the latest version and correct path for installing Vulkan SDK, enabling the application to leverage the latest features and improvements from the Vulkan SDK. - Mac Vulkan SDK was installed to support Vulkan-based functionalities. Lastly, we made necessary changes to pass CI/CD tests, ensuring the code quality and stability of the application.
63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
def can_build(env, platform):
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return True
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"VisualScriptBasicTypeConstant",
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"VisualScriptBuiltinFunc",
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"VisualScriptClassConstant",
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"VisualScriptComposeArray",
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"VisualScriptCondition",
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"VisualScriptConstant",
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"VisualScriptConstructor",
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"VisualScriptCustomNode",
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"VisualScriptCustomNodes",
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"VisualScriptDeconstruct",
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"VisualScriptEditor",
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"VisualScriptEmitSignal",
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"VisualScriptEngineSingleton",
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"VisualScriptExpression",
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"VisualScriptFunctionCall",
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"VisualScriptFunctionState",
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"VisualScriptFunction",
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"VisualScriptGlobalConstant",
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"VisualScriptIndexGet",
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"VisualScriptIndexSet",
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"VisualScriptInputAction",
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"VisualScriptIterator",
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"VisualScriptLists",
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"VisualScriptLocalVarSet",
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"VisualScriptLocalVar",
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"VisualScriptMathConstant",
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"VisualScriptNode",
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"VisualScriptOperator",
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"VisualScriptPreload",
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"VisualScriptPropertyGet",
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"VisualScriptPropertySet",
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"VisualScriptResourcePath",
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"VisualScriptReturn",
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"VisualScriptSceneNode",
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"VisualScriptSceneTree",
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"VisualScriptSelect",
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"VisualScriptSelf",
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"VisualScriptSequence",
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"VisualScriptSubCall",
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"VisualScriptSwitch",
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"VisualScriptTypeCast",
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"VisualScriptVariableGet",
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"VisualScriptVariableSet",
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"VisualScriptWhile",
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"VisualScript",
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"VisualScriptYieldSignal",
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"VisualScriptYield",
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]
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def get_doc_path():
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return "doc_classes"
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