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https://github.com/godotengine/godot-visual-script.git
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We've made several updates to improve our codebase and application performance. - Clang format was applied for better readability and consistency, aiding other developers in understanding and contributing to the code. - We resolved issues that were causing visual script compilation failure. The visual script now compiles successfully, ensuring application functionality. - Broken sections within the codebase were fixed, improving overall stability. - Built-in functions from the visual script were removed to simplify the code and enhance readability. - Generic search performance was improved to provide faster results, enhancing user experience. - Missing flow nodes were added to the Visual Script, ensuring all necessary components are present for correct functioning. In an effort to streamline the codebase: - `VisualScriptComment` class and related code were removed, reducing complexity and improving maintainability. - Error messages were optimized for quicker feedback when errors occur. - Licenses were updated to reflect recent changes, ensuring legal compliance and project transparency. - The `get_global_name()` override in `visual_script.h` was fixed, and `TYPE_BUILTIN_FUNC` in `visual_script_expression.h` was removed, improving code functionality. - Search logic was refactored to avoid double searching, enhancing performance. - Documentation was updated to reflect recent changes, providing accurate information to users and developers. - Property selection logic in `VisualScriptPropertySelector` was refactored for easier understanding and modification. - Code was refactored to avoid variable shadowing, improving readability and reducing potential errors. - `.clang-format` and `.clang-tidy` configuration files were added to ensure consistent code styling. To make the code more robust and easier to understand: - Variable names were corrected for clarity, and error handling in `visual_script_expression.cpp` was improved. - Function and variable names were refactored for better readability and maintainability. - Member editing logic in `VisualScriptEditor` was simplified. - Name variables were updated to be unique, avoiding potential conflicts and errors. - The `VisualScriptSubCall` class was refactored for simplicity and ease of understanding. For macOS workflow: - It was updated to use the latest version and correct path for installing Vulkan SDK, enabling the application to leverage the latest features and improvements from the Vulkan SDK. - Mac Vulkan SDK was installed to support Vulkan-based functionalities. Lastly, we made necessary changes to pass CI/CD tests, ensuring the code quality and stability of the application.
57 lines
2.2 KiB
YAML
57 lines
2.2 KiB
YAML
name: Bug report
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description: Report a bug in Godot
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body:
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- type: markdown
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attributes:
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value: |
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- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
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- Write a descriptive issue title above.
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- Search [open](https://github.com/godotengine/godot-visual-script/issues) and [closed](https://github.com/godotengine/godot-visual-script/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
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- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
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- type: input
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attributes:
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label: Godot version
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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 3.3.stable, 4.0.dev (3041becc6)
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validations:
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required: true
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- type: input
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attributes:
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label: System information
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description: |
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Specify the OS version, and when relevant hardware information.
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For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
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placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
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You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Steps to reproduce
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description: |
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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If you include a minimal reproduction project below, you can detail how to use it here.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Minimal reproduction project
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description: |
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A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
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Drag and drop a ZIP archive to upload it.
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