mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2025-12-31 21:48:42 +03:00
We've made several updates to improve our codebase and application performance. - Clang format was applied for better readability and consistency, aiding other developers in understanding and contributing to the code. - We resolved issues that were causing visual script compilation failure. The visual script now compiles successfully, ensuring application functionality. - Broken sections within the codebase were fixed, improving overall stability. - Built-in functions from the visual script were removed to simplify the code and enhance readability. - Generic search performance was improved to provide faster results, enhancing user experience. - Missing flow nodes were added to the Visual Script, ensuring all necessary components are present for correct functioning. In an effort to streamline the codebase: - `VisualScriptComment` class and related code were removed, reducing complexity and improving maintainability. - Error messages were optimized for quicker feedback when errors occur. - Licenses were updated to reflect recent changes, ensuring legal compliance and project transparency. - The `get_global_name()` override in `visual_script.h` was fixed, and `TYPE_BUILTIN_FUNC` in `visual_script_expression.h` was removed, improving code functionality. - Search logic was refactored to avoid double searching, enhancing performance. - Documentation was updated to reflect recent changes, providing accurate information to users and developers. - Property selection logic in `VisualScriptPropertySelector` was refactored for easier understanding and modification. - Code was refactored to avoid variable shadowing, improving readability and reducing potential errors. - `.clang-format` and `.clang-tidy` configuration files were added to ensure consistent code styling. To make the code more robust and easier to understand: - Variable names were corrected for clarity, and error handling in `visual_script_expression.cpp` was improved. - Function and variable names were refactored for better readability and maintainability. - Member editing logic in `VisualScriptEditor` was simplified. - Name variables were updated to be unique, avoiding potential conflicts and errors. - The `VisualScriptSubCall` class was refactored for simplicity and ease of understanding. For macOS workflow: - It was updated to use the latest version and correct path for installing Vulkan SDK, enabling the application to leverage the latest features and improvements from the Vulkan SDK. - Mac Vulkan SDK was installed to support Vulkan-based functionalities. Lastly, we made necessary changes to pass CI/CD tests, ensuring the code quality and stability of the application.
200 lines
6.0 KiB
YAML
200 lines
6.0 KiB
YAML
# Commented out parameters are those with the same value as base LLVM style.
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# We can uncomment them if we want to change their value, or enforce the
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# chosen value in case the base style changes (last sync: Clang 14.0).
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---
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### General config, applies to all languages ###
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BasedOnStyle: LLVM
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AccessModifierOffset: -4
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AlignAfterOpenBracket: DontAlign
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# AlignArrayOfStructures: None
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# AlignConsecutiveMacros: None
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# AlignConsecutiveAssignments: None
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# AlignConsecutiveBitFields: None
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# AlignConsecutiveDeclarations: None
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# AlignEscapedNewlines: Right
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AlignOperands: DontAlign
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AlignTrailingComments: false
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# AllowAllArgumentsOnNextLine: true
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AllowAllParametersOfDeclarationOnNextLine: false
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# AllowShortEnumsOnASingleLine: true
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# AllowShortBlocksOnASingleLine: Never
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# AllowShortCaseLabelsOnASingleLine: false
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# AllowShortFunctionsOnASingleLine: All
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# AllowShortLambdasOnASingleLine: All
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# AllowShortIfStatementsOnASingleLine: Never
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# AllowShortLoopsOnASingleLine: false
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# AlwaysBreakAfterDefinitionReturnType: None
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# AlwaysBreakAfterReturnType: None
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# AlwaysBreakBeforeMultilineStrings: false
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# AlwaysBreakTemplateDeclarations: MultiLine
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# AttributeMacros:
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# - __capability
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# BinPackArguments: true
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# BinPackParameters: true
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# BraceWrapping:
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# AfterCaseLabel: false
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# AfterClass: false
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# AfterControlStatement: Never
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# AfterEnum: false
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# AfterFunction: false
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# AfterNamespace: false
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# AfterObjCDeclaration: false
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# AfterStruct: false
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# AfterUnion: false
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# AfterExternBlock: false
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# BeforeCatch: false
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# BeforeElse: false
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# BeforeLambdaBody: false
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# BeforeWhile: false
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# IndentBraces: false
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# SplitEmptyFunction: true
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# SplitEmptyRecord: true
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# SplitEmptyNamespace: true
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# BreakBeforeBinaryOperators: None
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# BreakBeforeConceptDeclarations: true
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# BreakBeforeBraces: Attach
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# BreakBeforeInheritanceComma: false
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# BreakInheritanceList: BeforeColon
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# BreakBeforeTernaryOperators: true
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# BreakConstructorInitializersBeforeComma: false
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BreakConstructorInitializers: AfterColon
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# BreakStringLiterals: true
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ColumnLimit: 0
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# CommentPragmas: '^ IWYU pragma:'
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# QualifierAlignment: Leave
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# CompactNamespaces: false
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ConstructorInitializerIndentWidth: 8
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ContinuationIndentWidth: 8
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Cpp11BracedListStyle: false
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# DeriveLineEnding: true
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# DerivePointerAlignment: false
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# DisableFormat: false
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# EmptyLineAfterAccessModifier: Never
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# EmptyLineBeforeAccessModifier: LogicalBlock
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# ExperimentalAutoDetectBinPacking: false
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# PackConstructorInitializers: BinPack
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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# AllowAllConstructorInitializersOnNextLine: true
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# FixNamespaceComments: true
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# ForEachMacros:
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# - foreach
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# - Q_FOREACH
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# - BOOST_FOREACH
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# IfMacros:
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# - KJ_IF_MAYBE
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# IncludeBlocks: Preserve
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IncludeCategories:
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- Regex: '".*"'
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Priority: 1
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- Regex: '^<.*\.h>'
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Priority: 2
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- Regex: '^<.*'
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Priority: 3
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# IncludeIsMainRegex: '(Test)?$'
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# IncludeIsMainSourceRegex: ''
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# IndentAccessModifiers: false
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IndentCaseLabels: true
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# IndentCaseBlocks: false
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# IndentGotoLabels: true
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# IndentPPDirectives: None
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# IndentExternBlock: AfterExternBlock
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# IndentRequires: false
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IndentWidth: 4
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# IndentWrappedFunctionNames: false
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# InsertTrailingCommas: None
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# JavaScriptQuotes: Leave
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# JavaScriptWrapImports: true
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KeepEmptyLinesAtTheStartOfBlocks: false
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# LambdaBodyIndentation: Signature
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# MacroBlockBegin: ''
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# MacroBlockEnd: ''
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# MaxEmptyLinesToKeep: 1
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# NamespaceIndentation: None
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# PenaltyBreakAssignment: 2
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# PenaltyBreakBeforeFirstCallParameter: 19
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# PenaltyBreakComment: 300
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# PenaltyBreakFirstLessLess: 120
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# PenaltyBreakOpenParenthesis: 0
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# PenaltyBreakString: 1000
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# PenaltyBreakTemplateDeclaration: 10
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# PenaltyExcessCharacter: 1000000
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# PenaltyReturnTypeOnItsOwnLine: 60
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# PenaltyIndentedWhitespace: 0
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# PointerAlignment: Right
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# PPIndentWidth: -1
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# ReferenceAlignment: Pointer
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# ReflowComments: true
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# RemoveBracesLLVM: false
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# SeparateDefinitionBlocks: Leave
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# ShortNamespaceLines: 1
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# SortIncludes: CaseSensitive
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# SortJavaStaticImport: Before
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# SortUsingDeclarations: true
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# SpaceAfterCStyleCast: false
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# SpaceAfterLogicalNot: false
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# SpaceAfterTemplateKeyword: true
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# SpaceBeforeAssignmentOperators: true
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# SpaceBeforeCaseColon: false
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# SpaceBeforeCpp11BracedList: false
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# SpaceBeforeCtorInitializerColon: true
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# SpaceBeforeInheritanceColon: true
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# SpaceBeforeParens: ControlStatements
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# SpaceBeforeParensOptions:
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# AfterControlStatements: true
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# AfterForeachMacros: true
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# AfterFunctionDefinitionName: false
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# AfterFunctionDeclarationName: false
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# AfterIfMacros: true
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# AfterOverloadedOperator: false
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# BeforeNonEmptyParentheses: false
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# SpaceAroundPointerQualifiers: Default
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# SpaceBeforeRangeBasedForLoopColon: true
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# SpaceInEmptyBlock: false
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# SpaceInEmptyParentheses: false
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# SpacesBeforeTrailingComments: 1
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# SpacesInAngles: Never
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# SpacesInConditionalStatement: false
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# SpacesInContainerLiterals: true
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# SpacesInCStyleCastParentheses: false
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## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
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## our comment capitalization at the same time.
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SpacesInLineCommentPrefix:
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Minimum: 0
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Maximum: -1
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# SpacesInParentheses: false
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# SpacesInSquareBrackets: false
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# SpaceBeforeSquareBrackets: false
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# BitFieldColonSpacing: Both
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# StatementAttributeLikeMacros:
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# - Q_EMIT
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# StatementMacros:
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# - Q_UNUSED
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# - QT_REQUIRE_VERSION
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TabWidth: 4
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# UseCRLF: false
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UseTab: Always
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# WhitespaceSensitiveMacros:
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# - STRINGIZE
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# - PP_STRINGIZE
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# - BOOST_PP_STRINGIZE
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# - NS_SWIFT_NAME
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# - CF_SWIFT_NAME
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---
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### C++ specific config ###
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Language: Cpp
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Standard: c++17
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---
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### ObjC specific config ###
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Language: ObjC
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# ObjCBinPackProtocolList: Auto
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ObjCBlockIndentWidth: 4
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# ObjCBreakBeforeNestedBlockParam: true
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# ObjCSpaceAfterProperty: false
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# ObjCSpaceBeforeProtocolList: true
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---
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### Java specific config ###
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Language: Java
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# BreakAfterJavaFieldAnnotations: false
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JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
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...
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