Juan Linietsky
9059f3fa96
some class renames
...
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
2e1fb15519
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
642a585580
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
Juan Linietsky
4bc338b84c
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
74162ecd25
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
19d42ccc73
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
9f3ca4bc86
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
...
-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Daniel J. Ramirez
bbb962a5d1
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
Juan Linietsky
32c58d8415
-Added diectly editable expressions on node to VSEditor, closes #6392
...
-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
4c8936c533
Added expression nodes to visual script, please test.
2016-09-04 10:34:40 -03:00
Juan Linietsky
15cca6c548
small fix
2016-09-03 14:59:44 -03:00
Juan Linietsky
be6daa776e
Connection hints when connecting to empty space.
2016-09-03 14:58:23 -03:00
Juan Linietsky
af1704dc52
made visual script switch more flexible
2016-09-01 20:04:17 -03:00
Juan Linietsky
9cf20bc345
More improvements to visual script..
...
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky
a8172af66e
-Reworked constant nodes better
...
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
96448f39a4
More visual script improvements
...
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Daniel J. Ramirez
d8778aab84
Fixed compilation
2016-08-29 12:26:53 -05:00
Juan Linietsky
309b1ab55c
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-29 08:35:10 -03:00
Daniel J. Ramirez
1602c3aa42
Colors for VS sockets and icons
2016-08-28 19:57:16 -05:00
Juan Linietsky
b8ca97b8a9
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Rémi Verschelde
2b0e3350ec
Merge pull request #6108 from djrm/vs_type_icons_2
...
Icons for VScript types
2016-08-27 21:45:06 +02:00
Juan Linietsky
47c35a2017
Even more work on visual script editor:
...
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
2e541e3b49
More visual script work
...
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Daniel J. Ramirez
b96e703fad
Icons for VScript types
2016-08-23 22:54:21 -05:00
Juan Linietsky
9ae4821874
Proper function/property selection in visual script editing for property.
...
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
vkbsb
00d6cf8767
VisualScript: Adding TOOLS_ENABLED flag where needed ( #6144 )
...
Fixes #6022 .
2016-08-15 09:54:02 +02:00
Juan Linietsky
25d91244e3
-Show proper node name in subcall
...
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
21bb0d8d77
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
...
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
d37b8b7192
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
bcb7ccf982
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Juan Linietsky
618c8d3af3
Concluded base visual scripting! can edit but not run though.
2016-08-04 00:05:35 -03:00
Juan Linietsky
dc2d063b02
More work on visual scripting..
2016-08-03 22:07:03 -03:00
Juan Linietsky
1b92c090ae
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Rémi Verschelde
f67e72c82a
Fix translatable strings in VisualScript
2016-08-03 07:26:36 +02:00
Juan Linietsky
423e375c60
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00