Commit Graph

92 Commits

Author SHA1 Message Date
Juan Linietsky
0e33ecfe6c Merge pull request #11933 from cxong/master
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21 14:25:09 -03:00
Ferenc Arn
b132f628ad Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
George Marques
0a7ece2896 Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00
Juan Linietsky
4412e5502b Properly fix node path selection in input ports, closes #12152 2017-11-12 09:20:38 -03:00
homer666
49c26689d1 (VS) Add space after "=" sign in variable list 2017-10-17 21:45:39 +11:00
Cong
75c6a7e557 Use "Command" for OSX in translation strings (#1619) 2017-10-13 20:12:58 +11:00
Daniel J. Ramirez
e96dbe7f16 VS now supports white themes. 2017-10-02 21:31:32 -05:00
Daniel J. Ramirez
26df4393c1 Added correct initialization for script editor theme.
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Gilles Roudiere
01a7068f52 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
Gilles Roudiere
fe1a714d15 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
letheed
79d71f67d9 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Daniel J. Ramirez
2bab00e0d8 Improved VisualScriptEditor 2017-09-14 12:45:42 -05:00
Rémi Verschelde
85848e1c89 Merge pull request #11076 from hpvb/fix-10935
Fix crash on wrong type drag into the vs editor
2017-09-13 19:28:13 +02:00
Daniel J. Ramirez
608401ae27 Improved VS node coloring 2017-09-12 13:16:47 -05:00
Daniel J. Ramirez
7dc3116fd8 Improved theme generation, and other fixes 2017-09-12 13:16:38 -05:00
Juan Linietsky
58c9a8f762 Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
Hein-Pieter van Braam
26ff61860c Fix crash on wrong type drag into the vs editor
Don't allow drops of draggable items without a vs node type.

This fixes #10935
2017-09-09 00:34:53 +02:00
Daniel J. Ramirez
182e1e640f Fix. resizeable -> resizable.
(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Poommetee Ketson
2460e901b0 Fix files header 2017-09-01 21:07:55 +07:00
Wilson E. Alvarez
a1ba908e0b Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Rémi Verschelde
0df10e88da Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Andreas Haas
dc8bc77467 Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cb8d50b35e Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Andreas Haas
a92989ca9b VisualScriptEditor: Remove Node when canceling PropertySelector. 2017-08-22 21:56:18 +02:00
Rémi Verschelde
111e3d06de Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere
e878ce071c Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky
bd5695da96 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
3379944529 Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Rémi Verschelde
2a60d6c105 Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Gilles Roudiere
a1e8a8287d Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
b7257f91e3 Updated function argument names 2017-08-12 15:12:49 -04:00
Juan Linietsky
c5e1965429 Properly rename visual script functions, fixed #6076 2017-08-08 11:32:09 -03:00
Indah Sylvia
be00714629 Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Daniel J. Ramirez
d07a20641e Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close. 2017-07-27 16:39:53 -05:00
Daniel J. Ramirez
63aa5b9941 Icons can now be added inside line edits (Search icon).
Fixed window title bar margins.

fixed compilation error
2017-07-19 13:23:16 -05:00
Daniel J. Ramirez
89c8439993 Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
b0c39a1a34 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Rémi Verschelde
7014d26f49 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
alexholly
9533bd3099 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Paulb23
68e2e63e3e Added members overview 2017-05-29 12:56:33 +01:00
Juan Linietsky
e113ce6546 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
8d37f9d38f Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Juan Linietsky
1190043076 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
volzhs
2df87edf89 Revert "Add new editor and default theme (WIP)"
This reverts commit d08fe30020.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez
d08fe30020 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde
aaba3ab22b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Paulb23
b14c037cc9 Convert indent on save 2017-04-18 12:30:52 +01:00
Ignacio Etcheverry
f1fcfd4ac9 External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Sergey Pusnei
b1ce8cbc2a Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
db85b6c88f Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00