221 Commits

Author SHA1 Message Date
Juan Linietsky
a8172af66e -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
96448f39a4 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Daniel J. Ramirez
d8778aab84 Fixed compilation 2016-08-29 12:26:53 -05:00
Juan Linietsky
309b1ab55c Merge branch 'master' of https://github.com/godotengine/godot 2016-08-29 08:35:10 -03:00
Daniel J. Ramirez
1602c3aa42 Colors for VS sockets and icons 2016-08-28 19:57:16 -05:00
Juan Linietsky
b8ca97b8a9 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde
2b0e3350ec Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Juan Linietsky
47c35a2017 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
2e541e3b49 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Daniel J. Ramirez
b96e703fad Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky
9ae4821874 Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
vkbsb
00d6cf8767 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky
25d91244e3 -Show proper node name in subcall
-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
21bb0d8d77 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
d37b8b7192 Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky
bcb7ccf982 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky
618c8d3af3 Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky
dc2d063b02 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Juan Linietsky
1b92c090ae More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde
f67e72c82a Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
Juan Linietsky
423e375c60 WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00