Chaosus
261a23d4d0
Added smoothstep built-in function
...
(cherry picked from commit dd9357d41c )
2019-04-20 23:30:56 +02:00
Rémi Verschelde
c3208308e0
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Pieter-Jan Briers
9f439ddb9d
Move things into the title bars of Visual Script nodes.
...
This is an attempt to make VS slightly nicer to use.
WiP.
2018-04-30 01:28:31 +02:00
Rémi Verschelde
30788bc72e
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
61831d2992
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
pablotato
5b8a95b1e8
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
Rémi Verschelde
1b0ef61c2a
Merge pull request #12035 from Chaosus/wrapfunc
...
Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Rémi Verschelde
6c4f87400a
Merge pull request #12097 from rcurtis/issue12065
...
Visualscript: Fixes untouched value is null instead of 0
2017-10-20 23:20:32 +02:00
RCurtis
472d422123
Fixed issue that improperly initialized visual node properties to Nil
2017-10-14 14:55:09 -04:00
Poommetee Ketson
8b4853593f
VisualScript: add inverse_lerp & range_lerp
2017-10-13 19:47:07 +07:00
Chaosus
33d2fb8277
Added new wrap functions
2017-10-13 11:10:45 +03:00
Rémi Verschelde
0df10e88da
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
db85b6c88f
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
cf1590bb62
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
4ac67c3c30
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
2e9ffbe71b
Merge pull request #7093 from bojidar-bg/named-colors
...
Add named colors to GDScript/Visual Script/core.
2017-01-11 10:36:15 +01:00
Juan Linietsky
19d42ccc73
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Bojidar Marinov
f048ae8fe3
Add named colors to GDScript/Visual Script/core.
...
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-12-17 11:14:53 +02:00
Bojidar Marinov
d216165b9c
Add String char(int ascii) function to GDScript and Visual Script
...
Just hope it doesn't crashes with that much pointer math... 😄
2016-10-03 19:17:54 +03:00
Juan Linietsky
22f2894968
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
Juan Linietsky
bcb7ccf982
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Juan Linietsky
423e375c60
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00