Hein-Pieter van Braam
f600607f7d
3.0.7-devel
...
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam
b94a0cd9d0
Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam
09dbd18f6b
Bump to 3.0.5
...
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam
d5608c81a2
Bump version to 3.0.4
...
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam
66c733d836
Fix documentation version strings
2018-06-01 18:19:33 +02:00
Rémi Verschelde
66b60363c5
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam
43eb1a6c68
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
Rémi Verschelde
0ddacdab12
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
9cb8f46319
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Rémi Verschelde
bc6b6c43d4
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
e2fe479af6
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
George Marques
0a7ece2896
Create API to add and remove VisualScript custom nodes
...
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00