-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios

-Fixes to some duplication scenarios for instanced scenes
This commit is contained in:
Juan Linietsky
2018-07-02 15:08:35 -03:00
parent 13c8549ae7
commit f30c1f56a7

View File

@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();