Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent 750c70b044
commit cda3556907

View File

@@ -516,7 +516,7 @@ public:
} else {
//yield
Object *object;
Object *object = NULL;
switch (call_mode) {