Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli
2018-05-13 07:07:56 +02:00
parent 0af92e71b2
commit c5201bf556
4 changed files with 14 additions and 14 deletions

View File

@@ -1971,11 +1971,11 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script; return script;
} }
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const { MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method); const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
if (!E) { if (!E) {
return RPC_MODE_DISABLED; return MultiplayerAPI::RPC_MODE_DISABLED;
} }
if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
@@ -1987,12 +1987,12 @@ ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m
} }
} }
return RPC_MODE_DISABLED; return MultiplayerAPI::RPC_MODE_DISABLED;
} }
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const { MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
return RPC_MODE_DISABLED; return MultiplayerAPI::RPC_MODE_DISABLED;
} }
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) { void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {

View File

@@ -433,8 +433,8 @@ public:
virtual ScriptLanguage *get_language(); virtual ScriptLanguage *get_language();
virtual RPCMode get_rpc_mode(const StringName &p_method) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
VisualScriptInstance(); VisualScriptInstance();
~VisualScriptInstance(); ~VisualScriptInstance();

View File

@@ -93,7 +93,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
} }
if (p_name == "rpc/mode") { if (p_name == "rpc/mode") {
rpc_mode = ScriptInstance::RPCMode(int(p_value)); rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
return true; return true;
} }
@@ -267,11 +267,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size(); return arguments.size();
} }
void VisualScriptFunction::set_rpc_mode(ScriptInstance::RPCMode p_mode) { void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
rpc_mode = p_mode; rpc_mode = p_mode;
} }
ScriptInstance::RPCMode VisualScriptFunction::get_rpc_mode() const { MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode; return rpc_mode;
} }
@@ -319,7 +319,7 @@ VisualScriptFunction::VisualScriptFunction() {
stack_size = 256; stack_size = 256;
stack_less = false; stack_less = false;
sequenced = true; sequenced = true;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED; rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
} }
void VisualScriptFunction::set_stack_less(bool p_enable) { void VisualScriptFunction::set_stack_less(bool p_enable) {

View File

@@ -46,7 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less; bool stack_less;
int stack_size; int stack_size;
ScriptInstance::RPCMode rpc_mode; MultiplayerAPI::RPCMode rpc_mode;
bool sequenced; bool sequenced;
protected: protected:
@@ -93,8 +93,8 @@ public:
void set_return_type(Variant::Type p_type); void set_return_type(Variant::Type p_type);
Variant::Type get_return_type() const; Variant::Type get_return_type() const;
void set_rpc_mode(ScriptInstance::RPCMode p_mode); void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
ScriptInstance::RPCMode get_rpc_mode() const; MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);