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https://github.com/godotengine/godot-visual-script.git
synced 2026-01-03 10:09:19 +03:00
Fix Visual Script editor
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@@ -43,7 +43,7 @@
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VisualScriptLanguage *visual_script_language = nullptr;
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#ifdef TOOLS_ENABLED
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static vs_bind::VisualScriptEditor *vs_editor_singleton = nullptr;
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static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
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#endif
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void register_visual_script_types() {
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@@ -114,10 +114,10 @@ void register_visual_script_types() {
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#ifdef TOOLS_ENABLED
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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GDREGISTER_CLASS(vs_bind::VisualScriptEditor);
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GDREGISTER_CLASS(VisualScriptCustomNodes);
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ClassDB::set_current_api(ClassDB::API_CORE);
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vs_editor_singleton = memnew(vs_bind::VisualScriptEditor);
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", vs_bind::VisualScriptEditor::get_singleton()));
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vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
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VisualScriptEditor::register_editor();
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#endif
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@@ -130,8 +130,8 @@ void unregister_visual_script_types() {
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#ifdef TOOLS_ENABLED
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VisualScriptEditor::free_clipboard();
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if (vs_editor_singleton) {
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memdelete(vs_editor_singleton);
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if (vs_custom_nodes_singleton) {
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memdelete(vs_custom_nodes_singleton);
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}
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#endif
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if (visual_script_language) {
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