mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2026-01-05 22:10:23 +03:00
Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
This commit is contained in:
@@ -67,6 +67,8 @@ void register_visual_script_types() {
|
||||
ObjectTypeDB::register_type<VisualScriptCustomNode>();
|
||||
ObjectTypeDB::register_type<VisualScriptSubCall>();
|
||||
ObjectTypeDB::register_type<VisualScriptComment>();
|
||||
ObjectTypeDB::register_type<VisualScriptConstructor>();
|
||||
|
||||
|
||||
ObjectTypeDB::register_type<VisualScriptFunctionCall>();
|
||||
ObjectTypeDB::register_type<VisualScriptPropertySet>();
|
||||
@@ -104,6 +106,8 @@ void register_visual_script_types() {
|
||||
void unregister_visual_script_types() {
|
||||
|
||||
|
||||
unregister_visual_script_nodes();
|
||||
|
||||
ScriptServer::unregister_language(visual_script_language);
|
||||
|
||||
if (visual_script_language)
|
||||
|
||||
Reference in New Issue
Block a user