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https://github.com/godotengine/godot-visual-script.git
synced 2026-01-05 22:10:23 +03:00
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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@@ -1845,26 +1845,6 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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max_input_args = 0;
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max_input_args = 0;
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max_output_args = 0;
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max_output_args = 0;
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if (Object::cast_to<Node>(p_owner)) {
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// Turn on these if they exist and base is a node.
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Node *node = Object::cast_to<Node>(p_owner);
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if (p_script->functions.has("_process")) {
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node->set_process(true);
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}
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if (p_script->functions.has("_physics_process")) {
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node->set_physics_process(true);
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}
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if (p_script->functions.has("_input")) {
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node->set_process_input(true);
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}
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if (p_script->functions.has("_unhandled_input")) {
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node->set_process_unhandled_input(true);
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}
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if (p_script->functions.has("_unhandled_key_input")) {
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node->set_process_unhandled_key_input(true);
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}
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}
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// Setup variables.
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// Setup variables.
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{
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{
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List<StringName> keys;
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List<StringName> keys;
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@@ -1816,7 +1816,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n
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}
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}
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}
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}
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void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
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void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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ERR_FAIL_COND(p_event.is_null());
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// GUI input for VS Editor Plugin
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// GUI input for VS Editor Plugin
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@@ -4246,8 +4246,6 @@ void VisualScriptEditor::_bind_methods() {
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ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
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ClassDB::bind_method("_can_drop_data_fw", &VisualScriptEditor::can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &VisualScriptEditor::drop_data_fw);
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ClassDB::bind_method("_input", &VisualScriptEditor::_input);
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ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections);
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ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections);
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ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
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ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
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@@ -234,7 +234,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
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void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false);
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void _input(const Ref<InputEvent> &p_event);
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virtual void input(const Ref<InputEvent> &p_event) override;
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void _graph_gui_input(const Ref<InputEvent> &p_event);
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void _graph_gui_input(const Ref<InputEvent> &p_event);
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void _members_gui_input(const Ref<InputEvent> &p_event);
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void _members_gui_input(const Ref<InputEvent> &p_event);
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void _fn_name_box_input(const Ref<InputEvent> &p_event);
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void _fn_name_box_input(const Ref<InputEvent> &p_event);
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@@ -55,7 +55,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
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case KEY_DOWN:
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case KEY_DOWN:
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case KEY_PAGEUP:
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case KEY_PAGEUP:
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case KEY_PAGEDOWN: {
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case KEY_PAGEDOWN: {
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search_options->call("_gui_input", k);
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search_options->gui_input(k);
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search_box->accept_event();
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search_box->accept_event();
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TreeItem *root = search_options->get_root();
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TreeItem *root = search_options->get_root();
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