From 395de681a8b59b4bf922c53b0d7557cc670fe2e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 4 May 2021 12:51:03 +0200 Subject: [PATCH] Re-bind posmod, use int64_t instead of int Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> --- visual_script_builtin_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/visual_script_builtin_funcs.cpp b/visual_script_builtin_funcs.cpp index 7ca14fb..3b24de4 100644 --- a/visual_script_builtin_funcs.cpp +++ b/visual_script_builtin_funcs.cpp @@ -723,7 +723,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in case VisualScriptBuiltinFunc::MATH_POSMOD: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]); + *r_return = Math::posmod((int64_t)*p_inputs[0], (int64_t)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_FLOOR: { VALIDATE_ARG_NUM(0);