From 369377210d367941793d20b4dc277cfcb6b83ecb Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 26 Aug 2021 01:44:01 +0800 Subject: [PATCH] Fix misspelled "overriden" In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. --- visual_script_nodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/visual_script_nodes.cpp b/visual_script_nodes.cpp index c9e426f..4801367 100644 --- a/visual_script_nodes.cpp +++ b/visual_script_nodes.cpp @@ -2976,7 +2976,7 @@ public: virtual int get_working_memory_size() const { return work_mem_size; } virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { - if (GDVIRTUAL_IS_OVERRIDEN_PTR(node, _step)) { + if (GDVIRTUAL_IS_OVERRIDDEN_PTR(node, _step)) { Array in_values; Array out_values; Array work_mem;