ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.

All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
This commit is contained in:
Juan Linietsky
2017-01-02 23:03:46 -03:00
parent ce73a7c970
commit 19d42ccc73
16 changed files with 383 additions and 383 deletions

View File

@@ -5,7 +5,7 @@
class VisualScriptReturn : public VisualScriptNode {
OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
GDCLASS(VisualScriptReturn,VisualScriptNode)
Variant::Type type;
@@ -48,7 +48,7 @@ public:
class VisualScriptCondition : public VisualScriptNode {
OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
GDCLASS(VisualScriptCondition,VisualScriptNode)
@@ -84,7 +84,7 @@ public:
class VisualScriptWhile : public VisualScriptNode {
OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
GDCLASS(VisualScriptWhile,VisualScriptNode)
@@ -121,7 +121,7 @@ public:
class VisualScriptIterator : public VisualScriptNode {
OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
GDCLASS(VisualScriptIterator,VisualScriptNode)
@@ -158,7 +158,7 @@ public:
class VisualScriptSequence : public VisualScriptNode {
OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
GDCLASS(VisualScriptSequence,VisualScriptNode)
int steps;
@@ -199,7 +199,7 @@ public:
class VisualScriptSwitch : public VisualScriptNode {
OBJ_TYPE(VisualScriptSwitch,VisualScriptNode)
GDCLASS(VisualScriptSwitch,VisualScriptNode)
struct Case {
Variant::Type type;
@@ -248,7 +248,7 @@ public:
class VisualScriptInputFilter : public VisualScriptNode {
OBJ_TYPE(VisualScriptInputFilter,VisualScriptNode)
GDCLASS(VisualScriptInputFilter,VisualScriptNode)
Vector<InputEvent> filters;
@@ -290,7 +290,7 @@ public:
class VisualScriptTypeCast : public VisualScriptNode {
OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode)
GDCLASS(VisualScriptTypeCast,VisualScriptNode)
StringName base_type;