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This is a new testing project (not to be confused with the existing `test_project` which has a smaller scope). It's intended to cover a sizeable ground of Godot functionality on CI. This includes headless exporting, as well as ensuring a visual match between running the project from its folder and the exported PCK.
13 lines
494 B
Plaintext
13 lines
494 B
Plaintext
[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://barg7ns55yag2"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bwiop"]
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output_port_for_preview = 0
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parameter_name = "ColorParameter"
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default_value_enabled = true
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default_value = Color(1, 0, 0, 1)
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[resource]
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_bwiop")
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nodes/fragment/2/position = Vector2(20, 260)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
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