Files
godot-tests/tests/cubic_slerp/Main_only_match.gd
K. S. Ernest (iFire) Lee 784e98fab6 Comment cleanup for the cubic interpolate with.
Update Crosshair.gd, DebugLines.gd, and 6 more files...
2022-09-25 16:11:19 -07:00

30 lines
896 B
GDScript

extends Node3D
@export var replaySpeed:float = 1
func _process(delta):
if Input.is_action_just_pressed("reset_playback"):
$AnimationPlayer.seek(0, true)
$DebugTraces_slerp.clear()
$DebugTraces_cubic_slerp.clear()
$Label_PlaybackPos.text = " %1.2f s (%1.1f %%)" % [$AnimationPlayer.current_animation_position, 100.0 * ($AnimationPlayer.current_animation_position / $AnimationPlayer.current_animation_length)]
func _input(event):
if event is InputEventKey and event.pressed:
var keyEvent:InputEventKey = event
if (keyEvent.keycode == KEY_0):
replaySpeed = 0
$AnimationPlayer.playback_speed = 0
elif ((keyEvent.keycode >= KEY_1) && (keyEvent.keycode <= KEY_9)):
var tempSpeed:float = pow(2, keyEvent.keycode - KEY_7)
if (Input.is_action_pressed("replay_backward")):
tempSpeed *= -1
replaySpeed = tempSpeed;
$AnimationPlayer.playback_speed = replaySpeed