Files
godot-tests/tests/test_project/project.godot
Hugo Locurcio 75700f5c79 Add test project export for CI
This is a new testing project (not to be confused with the existing
`test_project` which has a smaller scope).

It's intended to cover a sizeable ground of Godot functionality on CI.
This includes headless exporting, as well as ensuring a visual match
between running the project from its folder and the exported PCK.
2025-11-25 17:57:17 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Test Project"
config/description="Test project for continuous integration."
config/version="1.0.0"
run/main_scene="uid://dpkhlaxg5302f"
config/features=PackedStringArray("4.6")
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[internationalization]
locale/translations=PackedStringArray("res://fr.po")
[rendering]
textures/vram_compression/import_etc2_astc=true
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
textures/decals/filter=0
anti_aliasing/quality/screen_space_aa=2
[shader_globals]
offset={
"type": "vec3",
"value": Vector3(0, 0, 1)
}