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This is a new testing project (not to be confused with the existing `test_project` which has a smaller scope). It's intended to cover a sizeable ground of Godot functionality on CI. This includes headless exporting, as well as ensuring a visual match between running the project from its folder and the exported PCK.
43 lines
948 B
Plaintext
43 lines
948 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Test Project"
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config/description="Test project for continuous integration."
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config/version="1.0.0"
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run/main_scene="uid://dpkhlaxg5302f"
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config/features=PackedStringArray("4.6")
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[internationalization]
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locale/translations=PackedStringArray("res://fr.po")
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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textures/default_filters/anisotropic_filtering_level=4
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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textures/decals/filter=0
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anti_aliasing/quality/screen_space_aa=2
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[shader_globals]
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offset={
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"type": "vec3",
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"value": Vector3(0, 0, 1)
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}
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