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This is a new testing project (not to be confused with the existing `test_project` which has a smaller scope). It's intended to cover a sizeable ground of Godot functionality on CI. This includes headless exporting, as well as ensuring a visual match between running the project from its folder and the exported PCK.
22 lines
997 B
Plaintext
22 lines
997 B
Plaintext
[gd_resource type="ORMMaterial3D" load_steps=5 format=3 uid="uid://cy5w7agfa85hq"]
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[ext_resource type="Texture2D" uid="uid://nc8nd6w5ed6x" path="res://polyhaven/textures/stone_tile_wall_diff_1k.jpg" id="1_1a4e0"]
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[ext_resource type="Texture2D" uid="uid://dh1n5he71p1s4" path="res://polyhaven/textures/stone_tile_wall_disp_1k.jpg" id="2_k7iu0"]
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[ext_resource type="Texture2D" uid="uid://b3s5tyjuo3dm3" path="res://polyhaven/textures/stone_tile_wall_nor_gl_1k.jpg" id="3_ivhe1"]
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[ext_resource type="Texture2D" uid="uid://dfaluoxkvbtfl" path="res://polyhaven/textures/stone_tile_wall_arm_1k.jpg" id="4_ddlbs"]
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[resource]
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albedo_texture = ExtResource("1_1a4e0")
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orm_texture = ExtResource("4_ddlbs")
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normal_enabled = true
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normal_texture = ExtResource("3_ivhe1")
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ao_enabled = true
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ao_light_affect = 1.0
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heightmap_enabled = true
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heightmap_deep_parallax = true
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heightmap_min_layers = 8
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heightmap_max_layers = 32
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heightmap_texture = ExtResource("2_k7iu0")
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uv1_scale = Vector3(4, 4, 4)
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texture_filter = 5
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