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godot-tests/tests/test_project/polyhaven/textures/stone_tile_wall.tres
Hugo Locurcio 75700f5c79 Add test project export for CI
This is a new testing project (not to be confused with the existing
`test_project` which has a smaller scope).

It's intended to cover a sizeable ground of Godot functionality on CI.
This includes headless exporting, as well as ensuring a visual match
between running the project from its folder and the exported PCK.
2025-11-25 17:57:17 +01:00

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[gd_resource type="ORMMaterial3D" load_steps=5 format=3 uid="uid://cy5w7agfa85hq"]
[ext_resource type="Texture2D" uid="uid://nc8nd6w5ed6x" path="res://polyhaven/textures/stone_tile_wall_diff_1k.jpg" id="1_1a4e0"]
[ext_resource type="Texture2D" uid="uid://dh1n5he71p1s4" path="res://polyhaven/textures/stone_tile_wall_disp_1k.jpg" id="2_k7iu0"]
[ext_resource type="Texture2D" uid="uid://b3s5tyjuo3dm3" path="res://polyhaven/textures/stone_tile_wall_nor_gl_1k.jpg" id="3_ivhe1"]
[ext_resource type="Texture2D" uid="uid://dfaluoxkvbtfl" path="res://polyhaven/textures/stone_tile_wall_arm_1k.jpg" id="4_ddlbs"]
[resource]
albedo_texture = ExtResource("1_1a4e0")
orm_texture = ExtResource("4_ddlbs")
normal_enabled = true
normal_texture = ExtResource("3_ivhe1")
ao_enabled = true
ao_light_affect = 1.0
heightmap_enabled = true
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource("2_k7iu0")
uv1_scale = Vector3(4, 4, 4)
texture_filter = 5