mirror of
https://github.com/godotengine/godot-tests.git
synced 2025-12-31 13:48:10 +03:00
This is a new testing project (not to be confused with the existing `test_project` which has a smaller scope). It's intended to cover a sizeable ground of Godot functionality on CI. This includes headless exporting, as well as ensuring a visual match between running the project from its folder and the exported PCK.
41 lines
952 B
Plaintext
41 lines
952 B
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://blg0m3t2n286k"
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path="res://.godot/imported/lossy.png-396494fec99d4654e59837f000c0ca1f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icons/no_mipmaps/lossy.png"
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dest_files=["res://.godot/imported/lossy.png-396494fec99d4654e59837f000c0ca1f.ctex"]
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[params]
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compress/mode=1
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compress/high_quality=false
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compress/lossy_quality=0.7000000000000001
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=33
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detect_3d/compress_to=1
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