mirror of
https://github.com/godotengine/godot-tests.git
synced 2026-01-05 14:09:55 +03:00
1447 lines
76 KiB
Plaintext
1447 lines
76 KiB
Plaintext
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tracks/10/enabled = true
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tracks/10/loop_wrap = true
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tracks/11/enabled = true
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tracks/13/type = "rotation_3d"
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tracks/13/enabled = true
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tracks/14/type = "rotation_3d"
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tracks/14/enabled = true
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tracks/14/path = NodePath("Skeleton3D:shoes_L_Root")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/15/enabled = true
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tracks/15/loop_wrap = true
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tracks/16/enabled = true
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/17/type = "rotation_3d"
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tracks/17/imported = true
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tracks/17/enabled = true
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tracks/17/path = NodePath("Skeleton3D:R_LowerLeg")
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tracks/17/interp = 1
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tracks/17/loop_wrap = true
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tracks/17/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
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tracks/18/type = "rotation_3d"
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tracks/18/imported = true
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tracks/18/enabled = true
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tracks/18/path = NodePath("Skeleton3D:R_Foot")
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tracks/18/interp = 1
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tracks/18/loop_wrap = true
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tracks/19/imported = true
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tracks/19/enabled = true
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tracks/19/path = NodePath("Skeleton3D:R_ToeBase")
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tracks/19/interp = 1
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tracks/19/loop_wrap = true
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tracks/20/type = "rotation_3d"
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tracks/20/imported = true
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tracks/20/enabled = true
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tracks/20/path = NodePath("Skeleton3D:R_ToeBase_end")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/56/type = "rotation_3d"
|
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tracks/56/imported = true
|
|
tracks/56/enabled = true
|
|
tracks/56/path = NodePath("Skeleton3D:RightEye")
|
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tracks/56/interp = 1
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tracks/56/loop_wrap = true
|
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tracks/56/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
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tracks/57/type = "rotation_3d"
|
|
tracks/57/imported = true
|
|
tracks/57/enabled = true
|
|
tracks/57/path = NodePath("Skeleton3D/BoneAttachment3D/Skeleton3D:SkinnedMesh_InsideHead")
|
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tracks/57/interp = 1
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tracks/57/loop_wrap = true
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tracks/57/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
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tracks/58/type = "rotation_3d"
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tracks/58/imported = true
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tracks/58/enabled = true
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tracks/58/path = NodePath("secondary")
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tracks/58/interp = 1
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tracks/58/loop_wrap = true
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tracks/58/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_a6omc"]
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"CrazyAnimation": SubResource("Animation_6yr56")
|
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}
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[sub_resource type="AnimationNodeAnimation" id="AutoplayC_01"]
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animation = &"CrazyAnimation"
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[sub_resource type="AnimationNodeAnimation" id="AutoplayC_02"]
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animation = &"CrazyAnimation"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayC_03"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayC_04"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AutoplayC"]
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states/state_1/node = SubResource("AutoplayC_01")
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states/state_1/position = Vector2(0, 0)
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states/state_2/node = SubResource("AutoplayC_02")
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states/state_2/position = Vector2(0, 0)
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transitions = ["state_1", "state_2", SubResource("AutoplayC_03"), "state_2", "state_1", SubResource("AutoplayC_04")]
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[sub_resource type="Animation" id="Animation_0yxbp"]
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resource_name = "SpinningCubesV2"
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("OuterNode")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.466667, 1, 0, 0.0933333, 0, 0.533333, 1, 0, 0.0933333, 0, 1, 1, 0, 0, 0)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("OuterNode/Skeleton3D:LeftOuter")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, 0.587785, 0.809017, 0.266667, 1, 0, 0, -0.743145, -0.66913, 0.933333, 1, 0, 0, -0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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tracks/2/type = "rotation_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("OuterNode/Skeleton3D:RightOuter")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, -0.587785, 0.809017, 0.266667, 1, 0, 0, 0.743145, -0.66913, 0.933333, 1, 0, 0, 0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2owco"]
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_data = {
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"SpinningCubesV2": SubResource("Animation_0yxbp")
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}
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[sub_resource type="AnimationNodeAnimation" id="AutoplayD_01"]
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animation = &"SpinningCubesV2"
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[sub_resource type="AnimationNodeAnimation" id="AutoplayD_02"]
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animation = &"SpinningCubesV2"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayD_03"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayD_04"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AutoplayD"]
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states/state_1/node = SubResource("AutoplayD_01")
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states/state_1/position = Vector2(0, 0)
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states/state_2/node = SubResource("AutoplayD_02")
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states/state_2/position = Vector2(0, 0)
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transitions = ["state_1", "state_2", SubResource("AutoplayD_03"), "state_2", "state_1", SubResource("AutoplayD_04")]
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[sub_resource type="Animation" id="Animation_imuwc"]
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resource_name = "SpinningCubes"
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tracks/0/type = "rotation_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("Skeleton3D:LeftOuter")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, 0.587785, 0.809017, 0.266667, 1, 0, 0, -0.743145, -0.66913, 0.933333, 1, 0, 0, -0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("Skeleton3D:RightOuter")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, -0.587785, 0.809017, 0.266667, 1, 0, 0, 0.743145, -0.66913, 0.933333, 1, 0, 0, 0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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tracks/2/type = "position_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("Skeleton3D:MeshNode")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.466667, 1, 0, 0.0933333, 0, 0.533333, 1, 0, 0.0933333, 0, 1, 1, 0, 0, 0)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_rp5gv"]
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_data = {
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"SpinningCubes": SubResource("Animation_imuwc")
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}
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[sub_resource type="AnimationNodeAnimation" id="AutoplayE_01"]
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animation = &"SpinningCubes"
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[sub_resource type="AnimationNodeAnimation" id="AutoplayE_02"]
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animation = &"SpinningCubes"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayE_03"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayE_04"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AutoplayE"]
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states/state_1/node = SubResource("AutoplayE_01")
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states/state_1/position = Vector2(0, 0)
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states/state_2/node = SubResource("AutoplayE_02")
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states/state_2/position = Vector2(0, 0)
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transitions = ["state_1", "state_2", SubResource("AutoplayE_03"), "state_2", "state_1", SubResource("AutoplayE_04")]
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[sub_resource type="Animation" id="Animation_kf4n7"]
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resource_name = "SpinningCubesV2"
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("OuterNode")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 0.466667, 1, 0, 0.0933333, 0, 0.533333, 1, 0, 0.0933333, 0, 1, 1, 0, 0, 0)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("OuterNode/Skeleton3D:LeftOuter")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, 0.587785, 0.809017, 0.266667, 1, 0, 0, -0.743145, -0.66913, 0.933333, 1, 0, 0, -0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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tracks/2/type = "rotation_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("OuterNode/Skeleton3D:RightOuter")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.2, 1, 0, 0, -0.587785, 0.809017, 0.266667, 1, 0, 0, 0.743145, -0.66913, 0.933333, 1, 0, 0, 0.207912, 0.978148, 1, 1, 0, 0, 0, 1)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_71w7a"]
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_data = {
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"SpinningCubesV2": SubResource("Animation_kf4n7")
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}
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[sub_resource type="AnimationNodeAnimation" id="AutoplayF_01"]
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animation = &"SpinningCubesV2"
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[sub_resource type="AnimationNodeAnimation" id="AutoplayF_02"]
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animation = &"SpinningCubesV2"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayF_03"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayF_04"]
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switch_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AutoplayF"]
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states/state_1/node = SubResource("AutoplayF_01")
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states/state_1/position = Vector2(0, 0)
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states/state_2/node = SubResource("AutoplayF_02")
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states/state_2/position = Vector2(0, 0)
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transitions = ["state_1", "state_2", SubResource("AutoplayF_03"), "state_2", "state_1", SubResource("AutoplayF_04")]
|
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|
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[sub_resource type="Animation" id="Animation_i3d2r"]
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resource_name = "BendCylinders"
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length = 2.08333
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D:Middle.L")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, -3, 0.0666667, 1, -0.0436486, 0, -2.98192, 0.133333, 1, -0.324163, 0, -2.86573, 0.2, 1, -0.817683, 0, -2.6613, 0.266667, 1, -1.37057, 0, -2.43229, 0.333333, 1, -1.85361, 0, -2.23221, 0.4, 1, -2.09222, 0, -2.13337, 0.466667, 1, -2.12132, 0, -2.12132, 1.66667, 1, -2.12132, 0, -2.12132, 1.73333, 1, -1.58505, 0, -2.34345, 1.8, 1, -0.641488, 0, -2.73429, 1.86667, 1, -0.0441235, 0, -2.98172, 1.93333, 1, 0, 0, -3, 2.08333, 1, 0, 0, -3)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("Armature/Skeleton3D:Middle.L")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.0666667, 1, 0, 0.0146937, 0, 0.999892, 0.133333, 1, 0, 0.112847, 0, 0.993612, 0.2, 1, 0, 0.294004, 0, 0.955804, 0.266667, 1, 0, 0.490468, 0, 0.871459, 0.333333, 1, 0, 0.638848, 0, 0.769333, 0.4, 1, 0, 0.700146, 0, 0.714, 0.466667, 1, 0, 0.707107, 0, 0.707107, 1.66667, 1, 0, 0.707107, 0, 0.707107, 1.73333, 1, 0, 0.558599, 0, 0.829438, 1.8, 1, 0, 0.229634, 0, 0.973277, 1.86667, 1, 0, 0.0151403, 0, 0.999885, 1.93333, 1, 0, 0, 0, 1, 2.08333, 1, 0, 0, 0, 1)
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tracks/2/type = "position_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("Armature/Skeleton3D:End.L")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, -3, 0.0666667, 1, -0.0436485, 0, -2.98192, 0.133333, 1, -0.324163, 0, -2.86573, 0.2, 1, -0.817683, 0, -2.6613, 0.266667, 1, -1.37057, 0, -2.43229, 0.333333, 1, -1.85361, 0, -2.23221, 0.4, 1, -2.09222, 0, -2.13337, 0.466667, 1, -1.93804, 0, -2.12132, 0.533333, 1, -1.29994, 0, -2.12132, 0.6, 1, -0.376745, 0, -2.12132, 0.666667, 1, 0.627911, 0, -2.12132, 0.733333, 1, 1.49002, 0, -2.12132, 0.8, 1, 2.02629, 0, -2.12132, 0.866667, 1, 2.12132, 0, -2.12132, 1, 1, 2.12132, 0, -2.12132, 1.06667, 1, 1.85658, 0, -2.12132, 1.13333, 1, 0.376747, 0, -2.12132, 1.2, 1, -1.46965, 0, -2.12132, 1.26667, 1, -2.12132, 0, -2.12132, 1.4, 1, -2.12132, 0, -2.12132, 1.46667, 1, -2.03307, 0, -2.12132, 1.53333, 1, -0.838346, 0, -2.12132, 1.6, 1, 1.04878, 0, -2.12132, 1.66667, 1, 2.12132, 0, -2.12132, 1.73333, 1, 1.58505, 0, -2.34345, 1.8, 1, 0.641487, 0, -2.73429, 1.86667, 1, 0.0441234, 0, -2.98172, 1.93333, 1, 0, 0, -3, 2.08333, 1, 0, 0, -3)
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tracks/3/type = "rotation_3d"
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tracks/3/imported = true
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tracks/3/enabled = true
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tracks/3/path = NodePath("Armature/Skeleton3D:End.L")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = PackedFloat32Array(0, 1, 0, 1.19209e-07, 0, 1, 0.0666667, 1, 0, 0.0146938, 0, 0.999892, 0.133333, 1, 0, 0.112847, 0, 0.993612, 0.2, 1, 0, 0.294004, 0, 0.955804, 0.266667, 1, 0, 0.490468, 0, 0.871459, 0.333333, 1, 0, 0.638848, 0, 0.769333, 0.4, 1, 0, 0.700146, 0, 0.714, 0.466667, 1, 0, 0.673733, 0, 0.738975, 0.533333, 1, 0, 0.520311, 0, 0.853977, 0.6, 1, 0, 0.171813, 0, 0.98513, 0.666667, 1, 0, -0.283827, 0, 0.958876, 0.733333, 1, 0, -0.571661, 0, 0.82049, 0.8, 1, 0, -0.69063, 0, 0.723209, 0.866667, 1, 0, -0.707107, 0, 0.707107, 1, 1, 0, -0.707107, 0, 0.707107, 1.06667, 1, 0, -0.656421, 0, 0.754394, 1.13333, 1, 0, -0.171813, 0, 0.98513, 1.2, 1, 0, 0.559209, 0, 0.829026, 1.26667, 1, 0, 0.707107, 0, 0.707107, 1.4, 1, 0, 0.707107, 0, 0.707107, 1.46667, 1, 0, 0.690578, 0, 0.723258, 1.53333, 1, 0, 0.356198, 0, 0.934411, 1.6, 1, 0, -0.426489, 0, 0.904493, 1.66667, 1, 0, -0.707107, 0, 0.707107, 1.73333, 1, 0, -0.558599, 0, 0.829438, 1.8, 1, 0, -0.229634, 0, 0.973277, 1.86667, 1, 0, -0.0151402, 0, 0.999885, 1.93333, 1, 0, 1.19209e-07, 0, 1, 2.08333, 1, 0, 1.19209e-07, 0, 1)
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tracks/4/type = "position_3d"
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tracks/4/imported = true
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tracks/4/enabled = true
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tracks/4/path = NodePath("Armature/Skeleton3D:Middle.R")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = PackedFloat32Array(0, 1, 0, 0, -3, 0.266667, 1, 0, 0, -3, 0.333333, 1, 0.549972, 0, -2.77219, 0.4, 1, 1.90133, 0, -2.21244, 0.466667, 1, 2.12132, 0, -2.12132, 1.66667, 1, 2.12132, 0, -2.12132, 1.73333, 1, 1.96519, 0, -2.18599, 1.8, 1, 1.60542, 0, -2.33502, 1.86667, 1, 1.12345, 0, -2.53465, 1.93333, 1, 0.631305, 0, -2.7385, 2, 1, 0.220617, 0, -2.90862, 2.06667, 1, 0.0237588, 0, -2.99016, 2.08333, 1, 0, 0, -3)
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tracks/5/type = "rotation_3d"
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tracks/5/imported = true
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tracks/5/enabled = true
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tracks/5/path = NodePath("Armature/Skeleton3D:Middle.R")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.266667, 1, 0, 0, 0, 1, 0.333333, 1, 0, -0.194596, 0, 0.980884, 0.4, 1, 0, -0.649601, 0, 0.760275, 0.466667, 1, 0, -0.707107, 0, 0.707107, 1.66667, 1, 0, -0.707107, 0, 0.707107, 1.73333, 1, 0, -0.668352, 0, 0.743845, 1.8, 1, 0, -0.566255, 0, 0.82423, 1.86667, 1, 0, -0.40511, 0, 0.914268, 1.93333, 1, 0, -0.225126, 0, 0.97433, 2, 1, 0, -0.0756324, 0, 0.997136, 2.06667, 1, 0, -0.00798396, 0, 0.999968, 2.08333, 1, 0, 0, 0, 1)
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tracks/6/type = "position_3d"
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tracks/6/imported = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("Armature/Skeleton3D:End.R")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/28/type = "rotation_3d"
|
|
tracks/28/imported = true
|
|
tracks/28/enabled = true
|
|
tracks/28/path = NodePath("Skeleton3D:shoes_R_Armature")
|
|
tracks/28/interp = 1
|
|
tracks/28/loop_wrap = true
|
|
tracks/28/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/29/type = "rotation_3d"
|
|
tracks/29/imported = true
|
|
tracks/29/enabled = true
|
|
tracks/29/path = NodePath("Skeleton3D:shoes_R_Root")
|
|
tracks/29/interp = 1
|
|
tracks/29/loop_wrap = true
|
|
tracks/29/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/30/type = "rotation_3d"
|
|
tracks/30/imported = true
|
|
tracks/30/enabled = true
|
|
tracks/30/path = NodePath("Skeleton3D:shoes_R_LowerLeg")
|
|
tracks/30/interp = 1
|
|
tracks/30/loop_wrap = true
|
|
tracks/30/keys = PackedFloat32Array(0, 1, 0, -1, 0, -2.8213e-07, 0.4, 1, 0.0414842, -0.309017, 0, -0.950151, 0.466667, 1, 0.0433801, -0.104528, 0, -0.993575, 0.533333, 1, 0.0433801, -0.104529, 0, -0.993575, 1, 1, 0, -1, 0, -2.8213e-07)
|
|
tracks/31/type = "rotation_3d"
|
|
tracks/31/imported = true
|
|
tracks/31/enabled = true
|
|
tracks/31/path = NodePath("Skeleton3D:Root_Tail")
|
|
tracks/31/interp = 1
|
|
tracks/31/loop_wrap = true
|
|
tracks/31/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/32/type = "rotation_3d"
|
|
tracks/32/imported = true
|
|
tracks/32/enabled = true
|
|
tracks/32/path = NodePath("Skeleton3D:Tail.002")
|
|
tracks/32/interp = 1
|
|
tracks/32/loop_wrap = true
|
|
tracks/32/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/33/type = "rotation_3d"
|
|
tracks/33/imported = true
|
|
tracks/33/enabled = true
|
|
tracks/33/path = NodePath("Skeleton3D:Tail_3")
|
|
tracks/33/interp = 1
|
|
tracks/33/loop_wrap = true
|
|
tracks/33/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.415434, 0, 0, 0.909623, 0.533333, 1, -0.415434, 0, 0, 0.909623, 0.933333, 1, -0.0611647, 0, 0, 0.998128, 1, 1, 0, 0, 0, 1)
|
|
tracks/34/type = "rotation_3d"
|
|
tracks/34/imported = true
|
|
tracks/34/enabled = true
|
|
tracks/34/path = NodePath("Skeleton3D:Tail.001_3")
|
|
tracks/34/interp = 1
|
|
tracks/34/loop_wrap = true
|
|
tracks/34/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.415434, 0, 0, 0.909623, 0.533333, 1, -0.415434, 0, 0, 0.909623, 0.933333, 1, -0.0611647, 0, 0, 0.998128, 1, 1, 0, 0, 0, 1)
|
|
tracks/35/type = "rotation_3d"
|
|
tracks/35/imported = true
|
|
tracks/35/enabled = true
|
|
tracks/35/path = NodePath("Skeleton3D:Tail.002_2")
|
|
tracks/35/interp = 1
|
|
tracks/35/loop_wrap = true
|
|
tracks/35/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.415434, 0, 0, 0.909623, 0.533333, 1, -0.415434, 0, 0, 0.909623, 0.933333, 1, -0.0611647, 0, 0, 0.998128, 1, 1, 0, 0, 0, 1)
|
|
tracks/36/type = "rotation_3d"
|
|
tracks/36/imported = true
|
|
tracks/36/enabled = true
|
|
tracks/36/path = NodePath("Skeleton3D:Tail.002_end")
|
|
tracks/36/interp = 1
|
|
tracks/36/loop_wrap = true
|
|
tracks/36/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.415434, 0, 0, 0.909623, 0.533333, 1, -0.415434, 0, 0, 0.909623, 0.933333, 1, -0.0611647, 0, 0, 0.998128, 1, 1, 0, 0, 0, 1)
|
|
tracks/37/type = "rotation_3d"
|
|
tracks/37/imported = true
|
|
tracks/37/enabled = true
|
|
tracks/37/path = NodePath("Skeleton3D:Tail.002_end_end")
|
|
tracks/37/interp = 1
|
|
tracks/37/loop_wrap = true
|
|
tracks/37/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/38/type = "rotation_3d"
|
|
tracks/38/imported = true
|
|
tracks/38/enabled = true
|
|
tracks/38/path = NodePath("Skeleton3D:Spine")
|
|
tracks/38/interp = 1
|
|
tracks/38/loop_wrap = true
|
|
tracks/38/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.463925, 0, 0, 0.885875, 0.533333, 1, -0.463925, 0, 0, 0.885875, 0.933333, 1, -0.0688627, 0, 0, 0.997626, 1, 1, 0, 0, 0, 1)
|
|
tracks/39/type = "rotation_3d"
|
|
tracks/39/imported = true
|
|
tracks/39/enabled = true
|
|
tracks/39/path = NodePath("Skeleton3D:Chest")
|
|
tracks/39/interp = 1
|
|
tracks/39/loop_wrap = true
|
|
tracks/39/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.298763, 0, 0, 0.954327, 0.533333, 1, -0.298763, 0, 0, 0.954327, 0.933333, 1, -0.0433288, 0, 0, 0.999061, 1, 1, 0, 0, 0, 1)
|
|
tracks/40/type = "rotation_3d"
|
|
tracks/40/imported = true
|
|
tracks/40/enabled = true
|
|
tracks/40/path = NodePath("Skeleton3D:UpperChest")
|
|
tracks/40/interp = 1
|
|
tracks/40/loop_wrap = true
|
|
tracks/40/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/41/type = "rotation_3d"
|
|
tracks/41/imported = true
|
|
tracks/41/enabled = true
|
|
tracks/41/path = NodePath("Skeleton3D:Mesh_wing_L")
|
|
tracks/41/interp = 1
|
|
tracks/41/loop_wrap = true
|
|
tracks/41/keys = PackedFloat32Array(0, 1, 0, 0.300706, 0, 0.953717, 0.333333, 1, -0.0293379, 0.101663, 0, 0.994386, 0.4, 1, -0.0350961, 0.0610667, 0, 0.997517, 0.466667, 1, -0.040795, 0.020367, 0, 0.99896, 0.533333, 1, -0.040795, 0.0203671, 0, 0.99896, 0.6, 1, -0.0350961, 0.0610667, 0, 0.997517, 1, 1, 0, 0.300706, 0, 0.953717)
|
|
tracks/42/type = "rotation_3d"
|
|
tracks/42/imported = true
|
|
tracks/42/enabled = true
|
|
tracks/42/path = NodePath("Skeleton3D:Mesh_wing_R")
|
|
tracks/42/interp = 1
|
|
tracks/42/loop_wrap = true
|
|
tracks/42/keys = PackedFloat32Array(0, 1, 0, -0.300706, 0, 0.953717, 0.333333, 1, -0.0293379, -0.101663, 0, 0.994386, 0.4, 1, -0.0350961, -0.0610667, 0, 0.997517, 0.466667, 1, -0.040795, -0.020367, 0, 0.99896, 0.533333, 1, -0.040795, -0.0203671, 0, 0.99896, 0.6, 1, -0.0350961, -0.0610667, 0, 0.997517, 1, 1, 0, -0.300706, 0, 0.953717)
|
|
tracks/43/type = "rotation_3d"
|
|
tracks/43/imported = true
|
|
tracks/43/enabled = true
|
|
tracks/43/path = NodePath("Skeleton3D:Neck")
|
|
tracks/43/interp = 1
|
|
tracks/43/loop_wrap = true
|
|
tracks/43/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/44/type = "rotation_3d"
|
|
tracks/44/imported = true
|
|
tracks/44/enabled = true
|
|
tracks/44/path = NodePath("Skeleton3D:Collar")
|
|
tracks/44/interp = 1
|
|
tracks/44/loop_wrap = true
|
|
tracks/44/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/45/type = "rotation_3d"
|
|
tracks/45/imported = true
|
|
tracks/45/enabled = true
|
|
tracks/45/path = NodePath("Skeleton3D:necklase")
|
|
tracks/45/interp = 1
|
|
tracks/45/loop_wrap = true
|
|
tracks/45/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/46/type = "rotation_3d"
|
|
tracks/46/imported = true
|
|
tracks/46/enabled = true
|
|
tracks/46/path = NodePath("Skeleton3D:Mesh_Collar")
|
|
tracks/46/interp = 1
|
|
tracks/46/loop_wrap = true
|
|
tracks/46/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/47/type = "rotation_3d"
|
|
tracks/47/imported = true
|
|
tracks/47/enabled = true
|
|
tracks/47/path = NodePath("Skeleton3D:Necklace.001")
|
|
tracks/47/interp = 1
|
|
tracks/47/loop_wrap = true
|
|
tracks/47/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/48/type = "rotation_3d"
|
|
tracks/48/imported = true
|
|
tracks/48/enabled = true
|
|
tracks/48/path = NodePath("Skeleton3D:Necklace.001_2")
|
|
tracks/48/interp = 1
|
|
tracks/48/loop_wrap = true
|
|
tracks/48/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/49/type = "rotation_3d"
|
|
tracks/49/imported = true
|
|
tracks/49/enabled = true
|
|
tracks/49/path = NodePath("Skeleton3D:Necklace.001_end")
|
|
tracks/49/interp = 1
|
|
tracks/49/loop_wrap = true
|
|
tracks/49/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/50/type = "rotation_3d"
|
|
tracks/50/imported = true
|
|
tracks/50/enabled = true
|
|
tracks/50/path = NodePath("Skeleton3D:Necklace.001_end_end")
|
|
tracks/50/interp = 1
|
|
tracks/50/loop_wrap = true
|
|
tracks/50/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/51/type = "rotation_3d"
|
|
tracks/51/imported = true
|
|
tracks/51/enabled = true
|
|
tracks/51/path = NodePath("Skeleton3D:Necklace.001_end_end_end")
|
|
tracks/51/interp = 1
|
|
tracks/51/loop_wrap = true
|
|
tracks/51/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/52/type = "rotation_3d"
|
|
tracks/52/imported = true
|
|
tracks/52/enabled = true
|
|
tracks/52/path = NodePath("Skeleton3D:Head")
|
|
tracks/52/interp = 1
|
|
tracks/52/loop_wrap = true
|
|
tracks/52/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/53/type = "rotation_3d"
|
|
tracks/53/imported = true
|
|
tracks/53/enabled = true
|
|
tracks/53/path = NodePath("Skeleton3D:LeftEye")
|
|
tracks/53/interp = 1
|
|
tracks/53/loop_wrap = true
|
|
tracks/53/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/54/type = "rotation_3d"
|
|
tracks/54/imported = true
|
|
tracks/54/enabled = true
|
|
tracks/54/path = NodePath("Skeleton3D:Mesh_HornLeft")
|
|
tracks/54/interp = 1
|
|
tracks/54/loop_wrap = true
|
|
tracks/54/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.790269, 0, 0, 0.61276, 0.533333, 1, -0.790269, 0, 0, 0.61276, 0.933333, 1, -0.129811, 0, 0, 0.991539, 1, 1, 0, 0, 0, 1)
|
|
tracks/55/type = "rotation_3d"
|
|
tracks/55/imported = true
|
|
tracks/55/enabled = true
|
|
tracks/55/path = NodePath("Skeleton3D:Mesh_HornRight")
|
|
tracks/55/interp = 1
|
|
tracks/55/loop_wrap = true
|
|
tracks/55/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.790269, 0, 0, 0.61276, 0.533333, 1, -0.790269, 0, 0, 0.61276, 0.933333, 1, -0.129811, 0, 0, 0.991539, 1, 1, 0, 0, 0, 1)
|
|
tracks/56/type = "rotation_3d"
|
|
tracks/56/imported = true
|
|
tracks/56/enabled = true
|
|
tracks/56/path = NodePath("Skeleton3D:RightEye")
|
|
tracks/56/interp = 1
|
|
tracks/56/loop_wrap = true
|
|
tracks/56/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/57/type = "rotation_3d"
|
|
tracks/57/imported = true
|
|
tracks/57/enabled = true
|
|
tracks/57/path = NodePath("Skeleton3D/BoneAttachment3D/Skeleton3D:SkinnedMesh_InsideHead")
|
|
tracks/57/interp = 1
|
|
tracks/57/loop_wrap = true
|
|
tracks/57/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
tracks/58/type = "rotation_3d"
|
|
tracks/58/imported = true
|
|
tracks/58/enabled = true
|
|
tracks/58/path = NodePath("secondary")
|
|
tracks/58/interp = 1
|
|
tracks/58/loop_wrap = true
|
|
tracks/58/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.466667, 1, -0.0407129, 0, 0, 0.999171, 0.533333, 1, -0.0407128, 0, 0, 0.999171, 0.933333, 1, -0.0058177, 0, 0, 0.999983, 1, 1, 0, 0, 0, 1)
|
|
|
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_bketu"]
|
|
_data = {
|
|
"CrazyAnimation": SubResource("Animation_m6o5w")
|
|
}
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AutoplayH_01"]
|
|
animation = &"CrazyAnimation"
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AutoplayH_02"]
|
|
animation = &"CrazyAnimation"
|
|
|
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayH_03"]
|
|
switch_mode = 2
|
|
|
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayH_04"]
|
|
switch_mode = 2
|
|
|
|
[sub_resource type="AnimationNodeStateMachine" id="AutoplayH"]
|
|
states/state_1/node = SubResource("AutoplayH_01")
|
|
states/state_1/position = Vector2(0, 0)
|
|
states/state_2/node = SubResource("AutoplayH_02")
|
|
states/state_2/position = Vector2(0, 0)
|
|
transitions = ["state_1", "state_2", SubResource("AutoplayH_03"), "state_2", "state_1", SubResource("AutoplayH_04")]
|
|
|
|
[node name="Node3D" type="Node3D"]
|
|
|
|
[node name="MeshSkinnedToItselfAndOthersV2WithTail" parent="." instance=ExtResource("8")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 0)
|
|
|
|
[node name="LeftFarCube" parent="MeshSkinnedToItselfAndOthersV2WithTail/OuterNode/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0999999, 0, -0.047)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV2WithTail"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_r6wo6")
|
|
}
|
|
tree_root = SubResource("AutoplayA")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="modified_bone_animation_test" parent="." instance=ExtResource("1")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="modified_bone_animation_test"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_c0b0f")
|
|
}
|
|
tree_root = SubResource("AutoplayB")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="NestedSkeletonReproCaseV2Animated" parent="." instance=ExtResource("2")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0)
|
|
|
|
[node name="Skeleton3D" parent="NestedSkeletonReproCaseV2Animated" index="0"]
|
|
bones/19/rotation = Quaternion(0, -0.300706, 0, 0.953717)
|
|
bones/20/rotation = Quaternion(0, 0.300706, 0, 0.953717)
|
|
bones/34/rotation = Quaternion(0, 1, 0, 4.37114e-08)
|
|
bones/49/rotation = Quaternion(0, 1, 0, 4.37114e-08)
|
|
|
|
[node name="BoneAttachment3D" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018369, 1.13212, 0.00623776)
|
|
bone_idx = 6
|
|
|
|
[node name="Mesh_HornLeft" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.169816, 1.33212, 0.0252378)
|
|
|
|
[node name="Mesh_HornRight" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.176163, 1.32812, -0.0577622)
|
|
|
|
[node name="Mesh_Collar" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="3"]
|
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.00130972, 0.0481955, -0.0820545)
|
|
|
|
[node name="Mesh_wing_R" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="4"]
|
|
transform = Transform3D(0.00819152, 0, -0.22943, 0, 0.1, 0, 0.00573576, 0, 0.327661, -0.151816, 1.052, 0.190313)
|
|
|
|
[node name="Mesh_wing_L" parent="NestedSkeletonReproCaseV2Animated/Skeleton3D" index="5"]
|
|
transform = Transform3D(0.00819152, 0, 0.22943, 0, 0.1, 0, -0.00573576, 0, 0.327661, 0.195184, 1.05164, 0.215313)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="NestedSkeletonReproCaseV2Animated"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_a6omc")
|
|
}
|
|
tree_root = SubResource("AutoplayC")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="MeshSkinnedToItselfAndOthersV2" parent="." instance=ExtResource("4")]
|
|
|
|
[node name="LeftFarCube" parent="MeshSkinnedToItselfAndOthersV2/OuterNode/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0999999, 0, -0.047)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV2"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_2owco")
|
|
}
|
|
tree_root = SubResource("AutoplayD")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="MeshSkinnedToItselfAndOthers" parent="." instance=ExtResource("6")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthers"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_rp5gv")
|
|
}
|
|
tree_root = SubResource("AutoplayE")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="MeshSkinnedToItselfAndOthersV1x" parent="." instance=ExtResource("5")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV1x"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_71w7a")
|
|
}
|
|
tree_root = SubResource("AutoplayF")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="duplicate_skinned_mesh_combined" parent="." instance=ExtResource("3")]
|
|
transform = Transform3D(0, 0.1, 0, -0.1, 0, 0, 0, 0, 0.1, -2, 2, 0)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="duplicate_skinned_mesh_combined"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_r4tdy")
|
|
}
|
|
tree_root = SubResource("AutoplayG")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="NestedSkeletonReproV3" parent="." instance=ExtResource("9")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 0)
|
|
|
|
[node name="Skeleton3D" parent="NestedSkeletonReproV3" index="0"]
|
|
bones/19/rotation = Quaternion(0, -0.300706, 0, 0.953717)
|
|
bones/20/rotation = Quaternion(0, 0.300706, 0, 0.953717)
|
|
bones/34/rotation = Quaternion(0, 1, 0, 4.37114e-08)
|
|
bones/49/rotation = Quaternion(0, 1, 0, 4.37114e-08)
|
|
|
|
[node name="BoneAttachment3D" parent="NestedSkeletonReproV3/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018369, 1.13212, 0.00623776)
|
|
bone_idx = 6
|
|
|
|
[node name="Mesh_HornLeft" parent="NestedSkeletonReproV3/Skeleton3D" index="1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.169816, 1.33212, 0.0252378)
|
|
|
|
[node name="Mesh_HornRight" parent="NestedSkeletonReproV3/Skeleton3D" index="2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.176163, 1.32812, -0.0577622)
|
|
|
|
[node name="Mesh_Collar" parent="NestedSkeletonReproV3/Skeleton3D" index="3"]
|
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.00130972, 0.0481955, -0.0820545)
|
|
|
|
[node name="Mesh_wing_R" parent="NestedSkeletonReproV3/Skeleton3D" index="4"]
|
|
transform = Transform3D(0.00819152, 0, -0.22943, 0, 0.1, 0, 0.00573576, 0, 0.327661, -0.151816, 1.052, 0.190313)
|
|
|
|
[node name="Mesh_wing_L" parent="NestedSkeletonReproV3/Skeleton3D" index="5"]
|
|
transform = Transform3D(0.00819152, 0, 0.22943, 0, 0.1, 0, -0.00573576, 0, 0.327661, 0.195184, 1.05164, 0.215313)
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="NestedSkeletonReproV3"]
|
|
libraries = {
|
|
"": SubResource("AnimationLibrary_bketu")
|
|
}
|
|
tree_root = SubResource("AutoplayH")
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
|
|
[node name="MeshSkinnedToItself" parent="." instance=ExtResource("7")]
|
|
|
|
[node name="NestedSkeletonReproCaseV2WithBody" parent="." instance=ExtResource("10")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0)
|
|
|
|
[node name="BoneAttachment3D" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018369, 1.13212, 0.00623776)
|
|
bone_idx = 6
|
|
|
|
[node name="Mesh_HornLeft" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.169816, 1.33212, 0.0252378)
|
|
|
|
[node name="Mesh_HornRight" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.176163, 1.32812, -0.0577622)
|
|
|
|
[node name="Mesh_Collar" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="3"]
|
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.00130972, 0.0481955, -0.0820545)
|
|
|
|
[node name="Mesh_wing_R" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="4"]
|
|
transform = Transform3D(0.00819152, 0, -0.22943, 0, 0.1, 0, 0.00573576, 0, 0.327661, -0.151816, 1.052, 0.190313)
|
|
|
|
[node name="Mesh_wing_L" parent="NestedSkeletonReproCaseV2WithBody/Skeleton3D" index="5"]
|
|
transform = Transform3D(0.00819152, 0, 0.22943, 0, 0.1, 0, -0.00573576, 0, 0.327661, 0.195184, 1.05164, 0.215313)
|
|
|
|
[node name="NestedSkeletonReproCase_renamemesh" parent="." instance=ExtResource("11")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0)
|
|
|
|
[node name="BoneAttachment3D" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018369, 1.13212, 0.00623776)
|
|
bone_idx = 6
|
|
|
|
[node name="Mesh_HornLeft" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.169816, 1.33212, 0.0252378)
|
|
|
|
[node name="Mesh_HornRight" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.176163, 1.32812, -0.0577622)
|
|
|
|
[node name="Mesh_chorker" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="3"]
|
|
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.00130972, 0.0481955, -0.0820545)
|
|
|
|
[node name="Mesh_wing_R" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="4"]
|
|
transform = Transform3D(0.00819152, 0, -0.22943, 0, 0.1, 0, 0.00573576, 0, 0.327661, -0.151816, 1.052, 0.190313)
|
|
|
|
[node name="Mesh_wing_L" parent="NestedSkeletonReproCase_renamemesh/Skeleton3D" index="5"]
|
|
transform = Transform3D(0.00819152, 0, 0.22943, 0, 0.1, 0, -0.00573576, 0, 0.327661, 0.195184, 1.05164, 0.215313)
|
|
|
|
[node name="DirectParentedSkeletons" parent="." instance=ExtResource("12")]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
|
|
|
[node name="Mesh_HairL" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="0"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0577, 0.514695, 0.0159007)
|
|
|
|
[node name="Mesh_HairR" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="1"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0584, 0.518295, 0.0231007)
|
|
|
|
[node name="BoneAttachment3D" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="2"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.76895e-08, 0.360495, 0.0213007)
|
|
bone_idx = 5
|
|
|
|
[node name="Mesh_HornL" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="3"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.17, 0.560495, 0.0403007)
|
|
|
|
[node name="Mesh_HornR" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="4"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.175979, 0.556495, -0.0426993)
|
|
|
|
[node name="Mesh_Collar" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="5"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00112599, -0.797297, 0.0120857)
|
|
|
|
[node name="Mesh_RightWing" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="6"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0311837, 0.280377, 0.0520629)
|
|
|
|
[node name="Mesh_LeftWing" parent="DirectParentedSkeletons/Root/Hips/Spine/Skeleton3D" index="7"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.001, 0.28002, 0.000847877)
|
|
|
|
[node name="Camera3D" type="Camera3D" parent="."]
|
|
transform = Transform3D(0.877583, -0.229849, 0.420735, 0, 0.877583, 0.479426, -0.479426, -0.420736, 0.770151, 1.96416, 2.23815, 3.59538)
|
|
|
|
[editable path="MeshSkinnedToItselfAndOthersV2WithTail"]
|
|
[editable path="modified_bone_animation_test"]
|
|
[editable path="NestedSkeletonReproCaseV2Animated"]
|
|
[editable path="MeshSkinnedToItselfAndOthersV2"]
|
|
[editable path="MeshSkinnedToItselfAndOthers"]
|
|
[editable path="MeshSkinnedToItselfAndOthersV1x"]
|
|
[editable path="duplicate_skinned_mesh_combined"]
|
|
[editable path="NestedSkeletonReproV3"]
|
|
[editable path="MeshSkinnedToItself"]
|
|
[editable path="NestedSkeletonReproCaseV2WithBody"]
|
|
[editable path="NestedSkeletonReproCase_renamemesh"]
|
|
[editable path="DirectParentedSkeletons"]
|