mirror of
https://github.com/godotengine/godot-tests.git
synced 2026-01-04 06:10:18 +03:00
Fixes expected animation names.
This commit is contained in:
@@ -277,6 +277,7 @@ func _check_animated(original: String, expected: String, expected_animation: Str
|
||||
track_count, expected_animation, expected, original])
|
||||
return false
|
||||
|
||||
# All of the golden test animations are transforms.
|
||||
var track_type: int = animation.track_get_type(0)
|
||||
if track_type != Animation.TYPE_TRANSFORM:
|
||||
_add_result(
|
||||
@@ -285,6 +286,15 @@ func _check_animated(original: String, expected: String, expected_animation: Str
|
||||
track_type, expected_animation, expected, original])
|
||||
return false
|
||||
|
||||
var track_key_count: int = animation.track_get_key_count(0)
|
||||
if track_key_count <= 0:
|
||||
_add_result(
|
||||
false,
|
||||
("Animation track has unexpected %d (<= 0) key frames on animation '%s' for Godot node \
|
||||
'%s' (glTF '%s')" % [
|
||||
track_key_count, expected_animation, expected, original]))
|
||||
return false
|
||||
|
||||
var track_path: NodePath = animation.track_get_path(0)
|
||||
var expected_track_path = NodePath(expected)
|
||||
if track_path != expected_track_path:
|
||||
@@ -295,7 +305,6 @@ func _check_animated(original: String, expected: String, expected_animation: Str
|
||||
track_path, expected_track_path, expected_animation, expected, original]))
|
||||
return false
|
||||
|
||||
|
||||
# This test assumes that if the static_collision node was created the -col hint was properly
|
||||
# handled (as that behavior should be tested elsewhere).
|
||||
_add_result(true, "Expected node '%s' has an associated animation" % expected)
|
||||
@@ -337,27 +346,38 @@ func _test_animated_disallowed_characters_are_stripped() -> bool:
|
||||
func _test_animated_disallowed_clashing_nodes_are_uniquified() -> bool:
|
||||
var original: String = GLTF_PREFIX_ANIMATED + GLTF_DISALLOWED_CLASHING_1
|
||||
var expected: String = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_"
|
||||
if not _check_animated(original, expected):
|
||||
# WARNING: Animation name disambiguation is dependent on the order in the gltf file. The
|
||||
# ordering appears to be deterministic within a given Blender version, but if this fails
|
||||
# it would be good to first check that the ordering has not changed.
|
||||
var expected_animation = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Action-loop"
|
||||
if not _check_animated(original, expected, expected_animation):
|
||||
return false
|
||||
|
||||
original = GLTF_PREFIX_ANIMATED + GLTF_DISALLOWED_CLASHING_2
|
||||
expected = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_2"
|
||||
return _check_animated(original, expected)
|
||||
expected_animation = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Action-loop2"
|
||||
return _check_animated(original, expected, expected_animation)
|
||||
|
||||
|
||||
func _test_animated_disallowed_nested_nodes_are_uniquified() -> bool:
|
||||
var original: String = GLTF_PREFIX_ANIMATED + GLTF_DISALLOWED_CLASHING_DEEP_TREE_1
|
||||
var expected_root: String = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_3"
|
||||
if not _check_animated(original, expected_root):
|
||||
# WARNING: Animation name disambiguation is dependent on the order in the gltf file. The
|
||||
# ordering appears to be deterministic within a given Blender version, but if this fails
|
||||
# it would be good to first check that the ordering has not changed.
|
||||
var expected_animation = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_Action-loop"
|
||||
if not _check_animated(original, expected_root, expected_animation):
|
||||
return false
|
||||
|
||||
original = GLTF_PREFIX_ANIMATED + GLTF_DISALLOWED_CLASHING_DEEP_TREE_2
|
||||
var expected_mid = (expected_root + "/" +
|
||||
GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_2")
|
||||
if not _check_animated(original, expected_mid):
|
||||
expected_animation = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_Action-loop2"
|
||||
if not _check_animated(original, expected_mid, expected_animation):
|
||||
return false
|
||||
|
||||
original = GLTF_PREFIX_ANIMATED + GLTF_DISALLOWED_CLASHING_DEEP_TREE_3
|
||||
var expected_leaf = (expected_mid + "/" +
|
||||
GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_")
|
||||
return _check_animated(original, expected_leaf)
|
||||
expected_animation = GLTF_PREFIX_ANIMATED + "Disallowed_Clashing_Deep_Tree_Action-loop3"
|
||||
return _check_animated(original, expected_leaf, expected_animation)
|
||||
|
||||
Reference in New Issue
Block a user