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godot-nir-static/godot-tools/windows.py
Rémi Verschelde a46efbb83c Merge pull request #16 from bruvzg/ci_set
Setup CI for MSVC, MinGW/GCC and MinGW/LLVM
2024-07-18 10:48:44 +02:00

124 lines
4.2 KiB
Python

import os
import sys
import my_spawn
from SCons.Tool import msvc, mingw
from SCons.Variables import BoolVariable
def options(opts):
mingw = os.getenv("MINGW_PREFIX", "")
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
opts.Add(BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True))
opts.Add(BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False))
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler", False))
opts.Add("mingw_prefix", "MinGW prefix", mingw)
def exists(env):
return True
def generate(env):
base = None
if not env["use_mingw"] and msvc.exists(env):
if env["arch"] == "x86_64":
env["TARGET_ARCH"] = "amd64"
elif env["arch"] == "arm64":
env["TARGET_ARCH"] = "arm64"
elif env["arch"] == "arm32":
env["TARGET_ARCH"] = "arm"
elif env["arch"] == "x86_32":
env["TARGET_ARCH"] = "x86"
env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
env["MSVS_VERSION"] = None
env["MSVC_VERSION"] = None
env["is_msvc"] = True
# MSVC, linker, and archiver.
msvc.generate(env)
env.Tool("msvc")
env.Tool("mslib")
env.Tool("mslink")
env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
env.Append(CCFLAGS=["/EHsc", "/utf-8"])
if env["debug_crt"]:
# Always use dynamic runtime, static debug CRT breaks thread_local.
env.AppendUnique(CCFLAGS=["/MDd"])
else:
if env["use_static_cpp"]:
env.AppendUnique(CCFLAGS=["/MT"])
else:
env.AppendUnique(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/WX"])
if env["use_clang_cl"]:
env["CC"] = "clang-cl"
env["CXX"] = "clang-cl"
elif (sys.platform == "win32" or sys.platform == "msys") and not env["mingw_prefix"]:
env["use_mingw"] = True
mingw.generate(env)
env.Append(CPPDEFINES=["MINGW_ENABLED"])
# Don't want lib prefixes
env["IMPLIBPREFIX"] = ""
env["SHLIBPREFIX"] = ""
# Want dll suffix
env["SHLIBSUFFIX"] = ".dll"
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
my_spawn.configure(env)
else:
env["use_mingw"] = True
# Cross-compilation using MinGW
prefix = ""
if env["mingw_prefix"]:
prefix = env["mingw_prefix"] + "/bin/"
if env["arch"] == "x86_64":
prefix += "x86_64"
elif env["arch"] == "arm64":
prefix += "aarch64"
elif env["arch"] == "arm32":
prefix += "armv7"
elif env["arch"] == "x86_32":
prefix += "i686"
if env["use_llvm"]:
env["CXX"] = prefix + "-w64-mingw32-clang++"
env["CC"] = prefix + "-w64-mingw32-clang"
env["AR"] = prefix + "-w64-mingw32-ar"
env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
env["LINK"] = prefix + "-w64-mingw32-clang"
else:
env["CXX"] = prefix + "-w64-mingw32-g++"
env["CC"] = prefix + "-w64-mingw32-gcc"
env["AR"] = prefix + "-w64-mingw32-gcc-ar"
env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
env["LINK"] = prefix + "-w64-mingw32-g++"
env.Append(CPPDEFINES=["MINGW_ENABLED"])
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
if env["arch"] == "x86_32":
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
env.Append(LINKFLAGS=["-static-libgcc"])
env.Append(LINKFLAGS=["-static-libstdc++"])
else:
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static"])
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined",
]
)
if (sys.platform == "win32" or sys.platform == "msys"):
my_spawn.configure(env)