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https://github.com/godotengine/godot-monodevelop-addin.git
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46 lines
2.1 KiB
C#
46 lines
2.1 KiB
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using MonoDevelop.Core;
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namespace GodotAddin
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{
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public static class Settings
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{
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private static string DetermineDefaultGodotPath()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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return "/Applications/Godot_mono.app/Contents/MacOS/Godot";
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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return Path.Combine(Environment.GetEnvironmentVariable("HOME") ?? string.Empty, "Godot_x11");
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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return Path.Combine(Environment.GetEnvironmentVariable("USERPROFILE") ?? string.Empty, "Godot_win32.exe");
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return string.Empty;
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}
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public static readonly ConfigurationProperty<bool> AlwaysUseConfiguredExecutable =
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ConfigurationProperty.Create("Godot.Debugging.AlwaysUseConfiguredExecutable", false);
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public static readonly ConfigurationProperty<string> GodotExecutablePath =
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ConfigurationProperty.Create("Godot.Debugging.GodotExecutable", DetermineDefaultGodotPath());
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public static ConfigurationProperty<bool> ProvideNodePathCompletions { get; set; } =
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ConfigurationProperty.Create("Godot.CodeCompletion.ProvideNodePathCompletions", true);
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public static ConfigurationProperty<bool> ProvideInputActionCompletions { get; set; } =
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ConfigurationProperty.Create("Godot.CodeCompletion.ProvideInputActionCompletions", true);
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public static ConfigurationProperty<bool> ProvideResourcePathCompletions { get; set; } =
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ConfigurationProperty.Create("Godot.CodeCompletion.ProvideResourcePathCompletions", true);
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public static ConfigurationProperty<bool> ProvideScenePathCompletions { get; set; } =
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ConfigurationProperty.Create("Godot.CodeCompletion.ProvideScenePathCompletions", true);
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public static ConfigurationProperty<bool> ProvideSignalNameCompletions { get; set; } =
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ConfigurationProperty.Create("Godot.CodeCompletion.ProvideSignalNameCompletions", true);
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}
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}
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