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30 lines
819 B
C#
30 lines
819 B
C#
using GodotTools.IdeMessaging;
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using MonoDevelop.Core.Execution;
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namespace GodotAddin.Debugging
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{
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public class GodotExecutionCommand : ExecutionCommand
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{
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public GodotExecutionCommand(string godotProjectPath, ExecutionType executionType,
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string workingDirectory, Client godotIdeClient)
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{
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GodotProjectPath = godotProjectPath;
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ExecutionType = executionType;
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WorkingDirectory = workingDirectory;
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GodotIdeClient = godotIdeClient;
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}
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public string GodotProjectPath { get; }
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public ExecutionType ExecutionType { get; }
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public string WorkingDirectory { get; }
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public Client GodotIdeClient { get; }
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}
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public enum ExecutionType
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{
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PlayInEditor,
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Launch,
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Attach
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}
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}
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