using System; using MonoDevelop.Core; namespace GodotAddin { public class MonoDevelopLogger : GodotTools.IdeMessaging.ILogger, GodotCompletionProviders.ILogger { public void LogDebug(string message) { LoggingService.LogDebug(message); } public void LogInfo(string message) { LoggingService.LogInfo(message); } public void LogWarning(string message) { LoggingService.LogWarning(message); } public void LogError(string message) { LoggingService.LogError(message); } public void LogError(string message, Exception e) { LoggingService.LogError(message, e); } } }