using Mono.Debugging.Soft; namespace GodotAddin.Debugging { public class GodotDebuggerStartInfo : SoftDebuggerStartInfo { public GodotExecutionCommand GodotCmd { get; } public GodotDebuggerStartInfo(GodotExecutionCommand godotCmd, SoftDebuggerRemoteArgs softDebuggerConnectArgs) : base(softDebuggerConnectArgs) { GodotCmd = godotCmd; } } }