Files
godot-interactive-changelog/data/godotengine.godot.3.4.1.json
2023-11-26 22:25:49 +01:00

9711 lines
424 KiB
JSON

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"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Remove editor splash screen with sponsors logo",
"body": "The Godot Project Leadership Committe has decided to update the sponsoring\ntiers so that the Platinum Sponsorship no longer includes a logo on the\neditor splash screen.\n\nThis lets us reclaim the editor splash screen space for community-related\ncontent instead of sponsors (e.g. a different community-designed splash\nscreen for each stable branch?).\n\nAlso removes two Platinum Sponsors whose sponsorship has expired earlier this\nyear.\n\n(cherry picked from commit c283fce698ed2d2bcf101ecc8857be5d66afecc9)",
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"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
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"summary": "Remove editor splash screen with sponsors logo",
"body": "The Godot Project Leadership Committe has decided to update the sponsoring\ntiers so that the Platinum Sponsorship no longer includes a logo on the\neditor splash screen.\n\nThis lets us reclaim the editor splash screen space for community-related\ncontent instead of sponsors (e.g. a different community-designed splash\nscreen for each stable branch?).\n\nAlso removes two Platinum Sponsors whose sponsorship has expired earlier this\nyear.",
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"summary": "[HTML5] Fix multi-touch input handling.",
"body": "The code to populate the input data for WebAssembly was incorrectly\noverriding values when multiple touches were present due to wrong\nindexing.\n\n(cherry picked from commit 470496d8d40e2f476fac4f72c0b69748b5370936)",
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"summary": "[HTML5] Fix multi-touch input handling.",
"body": "The code to populate the input data for WebAssembly was incorrectly\noverriding values when multiple touches were present due to wrong\nindexing.",
"is_cherrypick": false,
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"pull": 55466
},
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"pull": 55427
},
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},
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"summary": "Prevent hidden tab close buttons from intercepting input [3.x]",
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"body": "",
"is_cherrypick": false,
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"pull": 55453
},
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"author_raw": "Haoyu Qiu <timothyqiu32@gmail.com>",
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"summary": "Fix potential infinite loop when connecting HTTPClient",
"body": "(cherry picked from commit de1cdc21021de350193716719fe1acc2ed6d48c2)",
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"summary": "Fix potential infinite loop when connecting HTTPClient",
"body": "",
"is_cherrypick": false,
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"pull": 55358
},
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"summary": "Don't show tooltips for paused controls",
"body": "(cherry picked from commit fe28e823c58622dd4b564b565d24201e90073698)",
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"summary": "Don't show tooltips for paused controls",
"body": "",
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"pull": 55447
},
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix RTL min/max line width calculation.",
"body": "(cherry picked from commit 33b26e5cdcccc667bc081716361129147db12a31)",
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"summary": "Fix RTL min/max line width calculation.",
"body": "",
"is_cherrypick": false,
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"pull": 55440
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"body": "(cherry picked from commit 820f7c9d158a04c0bccfd0b79862bbec72b5a0b7)",
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"summary": "Fix right alignment in RichTextLabel",
"body": "",
"is_cherrypick": false,
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},
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"summary": "Fix condition on 'jump to limits' logic",
"body": "This is a fix for: #54856\n\n(cherry picked from commit 7257bb6ad00517c586f981ccf65255c9a2303911)",
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"summary": "Fix condition on 'jump to limits' logic",
"body": "This is a fix for: #54856",
"is_cherrypick": false,
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"pull": 55417
},
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"summary": "Add methods to get position from column and line in TextEdit",
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"body": "",
"is_cherrypick": false,
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"pull": 55416
},
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor",
"body": "(cherry picked from commit 1a2153eb0a56aaf3c067e4db3672a2f378ff06be)",
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"committer_raw": "Wilson E. Alvarez <wilson.e.alvarez1@gmail.com>",
"summary": "Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor",
"body": "",
"is_cherrypick": false,
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"pull": 55412
},
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "progress_offset now added to reference cross draw function",
"body": "(cherry picked from commit 8a6c6d53298d9e9931651913b39d5db763fb3c35)",
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"summary": "progress_offset now added to reference cross draw function",
"body": "",
"is_cherrypick": false,
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"pull": 55377
},
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"author_raw": "Fabio Alessandrelli <fabio.alessandrelli@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "[HTML5] Use compatibility function for glGetBufferSubData.",
"body": "The \"webgl/webgl2.h\" include provides that function, but it's not\navailable in emscripten versions < 2.0.17 .\n\nSince we need to support emscripten 1.39.9 (mono builds), this commit\nadds a JS function in library_godot_display.js as a compatibility layer\nfor it, and implement glGetBufferSubData by funneling the call to that\nfunction (so we don't have name collisions JS-side with recent emcc).\n\nAll those hacks are now moved to the platform directory instead of being\nifdefs inside the drivers implementations.\n\n(cherry picked from commit bbfe054175b0a6fe198f974b0b8c1583d812fe26)",
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"author_raw": "Fabio Alessandrelli <fabio.alessandrelli@gmail.com>",
"committer_raw": "Fabio Alessandrelli <fabio.alessandrelli@gmail.com>",
"summary": "[HTML5] Use compatibility function for glGetBufferSubData.",
"body": "The \"webgl/webgl2.h\" include provides that function, but it's not\navailable in emscripten versions < 2.0.17 .\n\nSince we need to support emscripten 1.39.9 (mono builds), this commit\nadds a JS function in library_godot_display.js as a compatibility layer\nfor it, and implement glGetBufferSubData by funneling the call to that\nfunction (so we don't have name collisions JS-side with recent emcc).\n\nAll those hacks are now moved to the platform directory instead of being\nifdefs inside the drivers implementations.",
"is_cherrypick": false,
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"author_raw": "Fabio Alessandrelli <fabio.alessandrelli@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "[HTML5] Use absolute path for JS lib/pre/externs.",
"body": "Ensure better compatibility when emcc which may run some tools from\ndifferent paths (e.g. closure compiler).\n\nThis fixes externs include issues with modern emcc using the closure\ncompiler.\n\n(cherry picked from commit eaedc92c61abf2958529833f640ef26d219d2274)",
"is_cherrypick": true,
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"author_raw": "Fabio Alessandrelli <fabio.alessandrelli@gmail.com>",
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"body": "",
"is_cherrypick": false,
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"pull": 54862
},
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],
"author_raw": "Hugo Locurcio <hugo.locurcio@hugo.pro>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Swap rest pose actions in the Skeleton2D editor",
"body": "The texts were changed before, but the actions weren't swapped around.\nThis led to unexpected behavior.\n\n(cherry picked from commit 4ff14319934bccb376a25720798ca2af14d20a4e)",
"is_cherrypick": true,
"cherrypick_hash": "4ff14319934bccb376a25720798ca2af14d20a4e",
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"author_raw": "Hugo Locurcio <hugo.locurcio@hugo.pro>",
"committer_raw": "Hugo Locurcio <hugo.locurcio@hugo.pro>",
"summary": "Swap rest pose actions in the Skeleton2D editor",
"body": "The texts were changed before, but the actions weren't swapped around.\nThis led to unexpected behavior.",
"is_cherrypick": false,
"cherrypick_hash": "",
"pull": 54851
},
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],
"author_raw": "PouleyKetchoupp <pouleyketchoup@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix test_move reporting collision when touching another body",
"body": "Reporting rest collision information is needed for move_and_collide and\nmove_and_slide so floor detection can be done properly, but in the case\nof just testing the motion for collision, it makes sense to return false\nif the body is able to move all along the path without being stopped.\n\nUpdated the logic in test_move and clarified the documentation for\ntest_move and move_and_collide.\n\n(cherry picked from commit 1560c8b5aabdf29bc34cb1fd343aed169650c983)",
"is_cherrypick": true,
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],
"author_raw": "PouleyKetchoupp <pouleyketchoup@gmail.com>",
"committer_raw": "PouleyKetchoupp <pouleyketchoup@gmail.com>",
"summary": "Fix test_move reporting collision when touching another body",
"body": "Reporting rest collision information is needed for move_and_collide and\nmove_and_slide so floor detection can be done properly, but in the case\nof just testing the motion for collision, it makes sense to return false\nif the body is able to move all along the path without being stopped.\n\nUpdated the logic in test_move and clarified the documentation for\ntest_move and move_and_collide.",
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},
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"summary": "Fix errors in KinematicBody when floor is destroyed or removed",
"body": "In all physics servers, body_get_direct_state() now silently returns\nnullptr when the body has been already freed or is removed from space,\nso the client code can detect this state and invalidate the body rid.\n\nIn 2D, there is no change in behavior (just no more errors).\n\nIn 3D, the Bullet server returned a valid direct body state when the\nbody was removed from the physics space, but in this case it didn't\nmake sense to use the information from the body state.\n\n(cherry picked from commit b93aeec4a22fa4671b9d0db7c5456dc2ad788d18)",
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],
"author_raw": "PouleyKetchoupp <pouleyketchoup@gmail.com>",
"committer_raw": "PouleyKetchoupp <pouleyketchoup@gmail.com>",
"summary": "Fix errors in KinematicBody when floor is destroyed or removed",
"body": "In all physics servers, body_get_direct_state() now silently returns\nnullptr when the body has been already freed or is removed from space,\nso the client code can detect this state and invalidate the body rid.\n\nIn 2D, there is no change in behavior (just no more errors).\n\nIn 3D, the Bullet server returned a valid direct body state when the\nbody was removed from the physics space, but in this case it didn't\nmake sense to use the information from the body state.",
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},
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"author_raw": "Mark Riedesel <mark@klowner.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix glTF cubic spline track interpolation incorrectly reporting times/values size mismatch (3.4 specific)",
"body": "(cherry picked from commit 999bba6916ea7f1fe1d6d968e23b07aae054f8b5)",
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"summary": "Remove hash symbol in front of opcode error messages in GDScript",
"body": "The hash symbol creates spurious issue references on GitHub if\nthe message is posted outside a code block, which means some issues\nhave a lot more references than originally intended.\n\n(cherry picked from commit 63d214f04bec14a62a823b6ca45cb325dc4407a1)",
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"summary": "Remove hash symbol in front of opcode error messages in GDScript",
"body": "The hash symbol creates spurious issue references on GitHub if\nthe message is posted outside a code block, which means some issues\nhave a lot more references than originally intended.",
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"pull": 54799
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"summary": "Print the number of PulseAudio input channels when in verbose mode",
"body": "This is useful information to have for troubleshooting, and it's\nsaid to sidestep a possible race condition issue that breaks\nmicrophone recording on Linux.\n\n(cherry picked from commit de912a8bd9cbd6718e1201bf8810f5d5b29bcf99)",
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"committer_raw": "Hugo Locurcio <hugo.locurcio@hugo.pro>",
"summary": "Print the number of PulseAudio input channels when in verbose mode",
"body": "This is useful information to have for troubleshooting, and it's\nsaid to sidestep a possible race condition issue that breaks\nmicrophone recording on Linux.",
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"pull": 54789
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"summary": "Clamp rotation for up/down orbiting shortcuts.",
"body": "This prevents the viewport from going upside-down.\n\nThis was suggested at:\nhttps://github.com/godotengine/godot/pull/51984#issuecomment-948614191:\n\n> For 3.4, I think we can just clamp the angle value when using the\n> camera orbiting shortcuts. We can investigate what to do with panning\n> and freelook in 3.5 and 4.0.\n\n(cherry picked from commit 3bd7c4f2a93e2dfa495ffe68291a26b7112081e2)",
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"author_raw": "Ryan Roden-Corrent <ryan@rcorre.net>",
"committer_raw": "Ryan Roden-Corrent <ryan@rcorre.net>",
"summary": "Clamp rotation for up/down orbiting shortcuts.",
"body": "This prevents the viewport from going upside-down.\n\nThis was suggested at:\nhttps://github.com/godotengine/godot/pull/51984#issuecomment-948614191:\n\n> For 3.4, I think we can just clamp the angle value when using the\n> camera orbiting shortcuts. We can investigate what to do with panning\n> and freelook in 3.5 and 4.0.",
"is_cherrypick": false,
"cherrypick_hash": "",
"pull": 54788
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"author_raw": "Omar El Sheikh <techmanozmar@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix Vertex Attribute Specification Octahedral",
"body": "For octahedral compressed normals/tangents, we use vec4 in the shader\nregardless of whether a normal/tangent does/doesn't exist\n\nFor the case where we only have a normal vector, we need to specify that\nthere are only two components being used when calling glVertexAttrib\n\nBefore we would always specify that there were 4 components, and used\noffsets to determine where in the vertex buffer to read data from but\nthis doesn't work on all platforms\n\n(cherry picked from commit 8a43b222c7090a207c57116b4701e7ff9686a262)",
"is_cherrypick": true,
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"author_raw": "Omar El Sheikh <techmanozmar@gmail.com>",
"committer_raw": "Omar El Sheikh <techmanozmar@gmail.com>",
"summary": "Fix Vertex Attribute Specification Octahedral",
"body": "For octahedral compressed normals/tangents, we use vec4 in the shader\nregardless of whether a normal/tangent does/doesn't exist\n\nFor the case where we only have a normal vector, we need to specify that\nthere are only two components being used when calling glVertexAttrib\n\nBefore we would always specify that there were 4 components, and used\noffsets to determine where in the vertex buffer to read data from but\nthis doesn't work on all platforms",
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"pull": 54768
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "C#: Don't use ActivityThread to determine Android nativeLibraryDir",
"body": "(cherry picked from commit 690bf12c4cc52e7afe8e38afe5e3f43dd0d2d1c2)",
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},
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"summary": "Fix editor saving blank scenes (for real)",
"body": "(cherry picked from commit 8144ac79cfb07d4a5e5c906550de9352df68efd3)",
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"committer_raw": "Tomasz Chabora <kobewi4e@gmail.com>",
"summary": "Fix editor saving blank scenes (for real)",
"body": "",
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},
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"body": "(cherry picked from commit 2e74bacf176dfceb205013d6023821290167259b)",
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"body": "",
"is_cherrypick": false,
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"pull": 54711
},
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"author_raw": "Brian Semrau <brian.semrau@gmail.com>",
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"summary": "Prevent obj importer from printing misleading error",
"body": "(cherry picked from commit bd0d15c5be0e360e6181b6a72d0bd738aea8dc05)",
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"body": "",
"is_cherrypick": false,
"cherrypick_hash": "",
"pull": 54694
},
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"author_raw": "Josh Jones <kilauea.jones@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix request headers being included in response.",
"body": "(cherry picked from commit 7df8bd6b85c8353de4e6c30c272ed8a92695d27a)",
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"committer_raw": "Josh Jones <kilauea.jones@gmail.com>",
"summary": "Fix request headers being included in response.",
"body": "",
"is_cherrypick": false,
"cherrypick_hash": "",
"pull": 54683
},
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],
"author_raw": "bruvzg <7645683+bruvzg@users.noreply.github.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.",
"body": "(cherry picked from commit c8f3dd776b54cec54ceba000436035e40218bc3e)",
"is_cherrypick": true,
"cherrypick_hash": "c8f3dd776b54cec54ceba000436035e40218bc3e",
"pull": 55012
},
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"author_raw": "bruvzg <7645683+bruvzg@users.noreply.github.com>",
"committer_raw": "bruvzg <7645683+bruvzg@users.noreply.github.com>",
"summary": "[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.",
"body": "",
"is_cherrypick": false,
"cherrypick_hash": "",
"pull": 54673
},
"5145c1d78380d58e5bed4b6261630f9424f62f7f": {
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"authored_by": [
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],
"author_raw": "Julian Adamse <jcwadamse@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix the volume calculation for cylinders",
"body": "(cherry picked from commit 03903fdeec0023d4c504a7399d248257e6756f4c)",
"is_cherrypick": true,
"cherrypick_hash": "03903fdeec0023d4c504a7399d248257e6756f4c",
"pull": 55012
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