Files
godot-interactive-changelog/data/godotengine.godot.3.3.3.json
2023-11-26 22:25:49 +01:00

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557 KiB
JSON

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"body": "(cherry picked from commit 2cc1cdc27b77cb883145bf719269233f35f311f3)",
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"summary": "Update external texture flag configuration.",
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"summary": "Docs: Add warnings about no SSL/(D)TLS revocation",
"body": "(cherry picked from commit 4eb427afb8ef22631ccf261362c1bb49776b987b)",
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"author_raw": "Max Hilbrunner <m.hilbrunner@gmail.com>",
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"summary": "Docs: Add warnings about no SSL/(D)TLS revocation",
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},
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"author_raw": "Max Hilbrunner <m.hilbrunner@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Update bundled Mozilla X.509 CA root certificates",
"body": "Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from https://github.com/bagder/ca-bundle/commit/8b263a18fca98ea371e54227837321c5cdaa1ba7\n\n(cherry picked from commit d9005912c17ba75e55eca786eb6e46f12a4c85e4)",
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"summary": "Update bundled Mozilla X.509 CA root certificates",
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"summary": "Fix incorrect position of the created VisualShader nodes on zoomed graph",
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"summary": "Fix incorrect position of the created VisualShader nodes on zoomed graph",
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"pull": 51497
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"summary": "Allow unclamped colors in Sprite3D",
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"summary": "Clamp negative colors regardless of the tonemapper to avoid artifacts",
"body": "Color artifacts could be visible when using negative lights with the\nFilmic and ACES tonemapping operators, as these did not clamp negative\ncolors.\n\n(cherry picked from commit 313527b3faf7f121077590acde995e7445edc0cc)",
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"summary": "Clamp negative colors regardless of the tonemapper to avoid artifacts",
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"summary": "FileAccessWindows: Add missing share.h include",
"body": "Follow-up to #51430.\n\n(cherry picked from commit cb52f2c9c0b701865e17093b0661f17e735feb38)",
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"summary": "FileAccessWindows: Add missing share.h include",
"body": "Follow-up to #51430.",
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"summary": "Fix Windows platform file access",
"body": "This restores Windows platform file handling back to open files non-exlusively by default, as was the case before October 2018. (See https://github.com/godotengine/godot/commit/b902a2f2a7438810cdcb053568ed5c27089b1e8a)\nBack then, while fixing warnings for MSVC, the function used for opening files was changed from _wfopen() to _wfopen_s() as suggsted by the warning C4996. (\"This function may be unsafe, consider using _wfopen_s instead.\")\n\nThis new function\n1. did parameter validation and thus avoided some possible security issues due to nil pointers or wrongly terminated strings\n2. it also changed the default file sharing for opened files from _SH_DENYNO (which was the implicit default for the previous _wfopen()) to _SH_SECURE.\n\n_SH_DENYNO means every opened file could be opened by other calls (like is the default on other operating systems).\n_SH_SECURE means if the file is opened with READ access, others can still read the same file, but if it is opened with WRITE access, others can't open it at all, not even to read.\n\nThis led to rarely occuring bugs on Windows, i.e. due to random access by Antivirus processes, or Godot/Windows not closing a file handle fast enough while trying to open it again elsewhere (i.e. project.godot, instead showing the Project manager, or saving shaders/debugging the game).\n\nWhat this PR does it change the file access to a third method, _wfsopen(). This is still secure, doing parameter validation and thus avoids the warning, but it allows us to actually SET the file sharing parameter. And we set it to _SH_DENYNO, as it was implicitely before the change. (And as it currently is on all non-Windows platforms, where file sharing restrictions don't exist by default.)\n\nWarning C4996 should really have been pointing this out. It should've been _wfsopen() all along. Let's hope this banishes those annoying, rare errors for all eternity.\n\nFixes #28036.\n\n(cherry picked from commit b48cbb5da9c45734538561b2fd2df86cf46ff6e6)",
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"summary": "Fix Windows platform file access",
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"summary": "automatically detect BSDs as platform=linuxbsd",
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"summary": "automatically detect BSDs as platform=linuxbsd",
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"summary": "Make property description in the animation editor actually show it",
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"summary": "Make property description in the animation editor actually show it",
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"summary": "Fix Unicode URL link tags to render correctly.",
"body": "Change incorrect `[/code]` closing tags to `[/url]` tags.\n\nThe `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.\n\nThis results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.\n\nThis issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.\n\n(cherry picked from commit b85688ac7d60ab356ac9bf336fdea83af572eaa6)",
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"author_raw": "follower <follower@rancidbacon.com>",
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"summary": "Fix Unicode URL link tags to render correctly.",
"body": "Change incorrect `[/code]` closing tags to `[/url]` tags.\n\nThe `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.\n\nThis results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.\n\nThis issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.",
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"summary": "[iOS] Use platform generated api to initialize iOS plugins",
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"summary": "[iOS] Use platform generated api to initialize iOS plugins",
"body": "",
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"author_raw": "Yuri Sizov <yuris@humnom.net>",
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"summary": "Improve the inspector plugin documentation and remove a confusing statement",
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"summary": "Improve the inspector plugin documentation and remove a confusing statement",
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"summary": "TileMap Fix trying to get data for tile not existing in attached TileSet",
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"summary": "TileMap Fix trying to get data for tile not existing in attached TileSet",
"body": "",
"is_cherrypick": false,
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"eaf45d4f605b0f32497c9920e7f898e8799f1446": {
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"author_raw": "Georg Wacker <contact@georgwacker.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Fix vertical scroll/zoom for precision touchpad",
"body": "Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event\n\n(cherry picked from commit 63ba15a51837e317bc4b150d69e8928cff13b9e0)",
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"summary": "doc: Add documentation for JSONRPC class",
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"summary": "TabContainer Fix moving dropped tab at incorrect child index",
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"summary": "TabContainer Fix moving dropped tab at incorrect child index",
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},
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"summary": "SCons: Fix info message when defining `GODOT_VERSION_STATUS`",
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"summary": "SCons: Fix info message when defining `GODOT_VERSION_STATUS`",
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},
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"committer_raw": "GitHub <noreply@github.com>",
"summary": "Merge pull request #51212 from Faless/net/3.3_ip_lock_fix",
"body": "[3.3] [Net] Fix IP address resolution incorrectly locking the main thread.",
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},
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"summary": "[Net] Fix IP address resolution incorrectly locking the main thread.",
"body": "This seems to be a pretty old bug, older then originally reported (at\nleast under certain circumstances).\n\nThe IP singleton uses a resolve queue so developers can queue hostnames\nfor resolution in a separate while keeping the main thread unlocked\n(address-resolution OS functions are blocking, and could block for a long\ntime in case of network disruption).\n\nIn most places though, the address resolution function was called with\nthe mutex locked, causing other functions (querying status, queueing\nanother hostname, ecc) to block until that resolution ended.\n\nThis commit ensures that all calls to OS address resolution are done\nwith the mutex unlocked.",
"is_cherrypick": false,
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"pull": 51212
},
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"summary": "Improve ConfigFile example",
"body": "(cherry picked from commit 1721f0143e3bf6f34690e75cbbecd518b5729d0c)",
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"summary": "Improve ConfigFile example",
"body": "",
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"pull": 50893
},
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"summary": "i18n: Sync translations with Weblate",
"body": "Last POT sync with the `3.3` branch, we'll now switch Weblate to track\n`3.x` to prepare for the 3.4 release.",
"is_cherrypick": false,
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},
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"author_raw": "merumelu <merumelu@protonmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "makerst: use link titles for external tutorials",
"body": "(cherry picked from commit b8752d91dc4b312384d913d4ac1838765835ea6b)",
"is_cherrypick": true,
"cherrypick_hash": "b8752d91dc4b312384d913d4ac1838765835ea6b",
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"author_raw": "merumelu <merumelu@protonmail.com>",
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"summary": "makerst: use link titles for external tutorials",
"body": "",
"is_cherrypick": false,
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"pull": 51033
},
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],
"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "doc: Use self-closing tags for `return` and `argument`",
"body": "For the time being we don't support writing a description for those, preferring\nhaving all details in the method's description.\n\nUsing self-closing tags saves half the lines, and prevents contributors from\nthinking that they should write the argument or return documentation there.\n\n(cherry picked from commit 7adf4cc9b5de6701a41e27690a69b9892d5eed85)",
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"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "doc: Use self-closing tags for `return` and `argument`",
"body": "For the time being we don't support writing a description for those, preferring\nhaving all details in the method's description.\n\nUsing self-closing tags saves half the lines, and prevents contributors from\nthinking that they should write the argument or return documentation there.",
"is_cherrypick": false,
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"pull": 51067
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"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Allow overriding `VERSION_STATUS` with `GODOT_VERSION_STATUS` in env",
"body": "`VERSION_STATUS` is part of what constitutes the reference version for a given\nGodot build, and is part of the version check for compatible export templates.\n\nFor dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to\na specific build number (e.g. `beta2`), but this change doesn't end up\ncommitted to the Git repository as we don't want to keep changing `version.py`\nfor testing builds.\n\nSo this new environment override will be what can be used in official builds\nand by users making custom builds for specific snapshots.\n\n(cherry picked from commit 948dcb63ca4f31f12d936761cdc177a730a196fc)",
"is_cherrypick": true,
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"body": "This pull request fixes an issue where searches using the \"Find in Files\" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.\n\n(cherry picked from commit 658b152bd8f546dfb0fe54d4dce49d9e5f87ce8c)",
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"summary": "Make \"Find in Files\" searches ignore directories with `.gdignore` files in them",
"body": "This pull request fixes an issue where searches using the \"Find in Files\" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.",
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"summary": "TextureButton Update min size on any texture change",
"body": "",
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},
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"summary": "fix url parsing with port numbers",
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"summary": "fix url parsing with port numbers",
"body": "String.get_slice_count is always at least 1 or 2 for bases with a port number.\nBefore this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```",
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"summary": "Allow higher and lower maximum zoom values in GraphEdit",
"body": "Low zoom values result in unreadable text, but it can still be\nuseful for previewing purposes.\n\nEventually, characters could be replaced by rectangles at very low\nzoom levels to improve the visual appearance.\n\n(cherry picked from commit 74c584472c7a353eda3ed774c066ceecde4956b7)",
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"summary": "Allow higher and lower maximum zoom values in GraphEdit",
"body": "Low zoom values result in unreadable text, but it can still be\nuseful for previewing purposes.\n\nEventually, characters could be replaced by rectangles at very low\nzoom levels to improve the visual appearance.",
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"pull": 49437
},
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"summary": "Tweak the physics FPS property hint to only allow reasonable values",
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"summary": "Separate version hash from version number in editor and project manager",
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"summary": "Separate version hash from version number in editor and project manager",
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"pull": 49003
},
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},
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"body": "Fix memory reads outside of input buffer when loading invalid TGA files.",
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"pull": 49603
},
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"pull": 49516
},
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"body": "(cherry picked from commit 3a591aaeebcff234e6e694255919c5a311b28d02)",
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"is_cherrypick": false,
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"pull": 49280
},
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"body": "(cherry picked from commit 2b5b33706ef016d998c4ce9b42a1967da3482c92)",
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"body": "",
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},
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Update AUTHORS and DONORS list",
"body": "Thanks to all contributors and donors for making Godot possible!\n\n(cherry picked from commit c5d6fb599c9019cab2c5b77b928f3d3b0501a01c)",
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"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
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"body": "Thanks to all contributors and donors for making Godot possible!",
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},
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},
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"body": "",
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},
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"body": "This closes #24317.\n\n(cherry picked from commit 1ceb603de832cf0a4be91ae833163d848aa77c53)",
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"cherrypick_hash": "1ceb603de832cf0a4be91ae833163d848aa77c53",
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"committer_raw": "Hugo Locurcio <hugo.locurcio@hugo.pro>",
"summary": "Make it possible to copy the Godot version identifier by clicking it",
"body": "This closes #24317.",
"is_cherrypick": false,
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"pull": 48450
},
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"body": "",
"is_cherrypick": false,
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"body": "clang-format 12's formatting is identical to clang-format 11's.\n\n(cherry picked from commit d74413ebd006a776c87c0b00f4a265e347df87ff)",
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