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","committer_raw":"Juan Linietsky ","summary":"Merge pull request #933 from adolson/alt-arrows-editor-fix","body":"Alt+arrows editor undo/redo fix","is_cherrypick":false,"cherrypick_hash":"","pull":""},"380f12def25e4031756354907e8d5abe5466b864":{"hash":"380f12def25e4031756354907e8d5abe5466b864","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson ","committer_raw":"Dana Olson ","summary":"now undo/redo supported","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":933},"05801b92652f3fc21063a8aab516633769c9ba55":{"hash":"05801b92652f3fc21063a8aab516633769c9ba55","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson ","committer_raw":"Dana Olson ","summary":"apply patch #882 from dcubix","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":933},"c940212b8931c0cc9c24984758568c2d2d18b951":{"hash":"c940212b8931c0cc9c24984758568c2d2d18b951","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan 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plane (please test well). #911\n-Fixed double animation track insert when using 2D rigs. #904\n-VKey updates offset parameter in sprite edition. #901\n-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)\n-Avoid connection editor from overriding selected text. #897\n-Fixed timer autostart. #876\n-Fixed collision layers in 3D physics. #872\n-Improved operators in shader #857\n-Fixed ambient lighting bug #834\n-Avoid editor from processing gamepad input #813\n-Added not keyword #752\n\nPlease test!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f7c9a4a0a8ab770dfe565c31c7c47585beb53594":{"hash":"f7c9a4a0a8ab770dfe565c31c7c47585beb53594","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #917 from thomassigurdsen/master","body":"SConstruct imports multiprocessing, which is then never used","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c981f5409f44b00d879a2698b4cf4e0156264e1c":{"hash":"c981f5409f44b00d879a2698b4cf4e0156264e1c","is_merge":false,"authored_by":["MDQ6VXNlcjE2NTU0MjE="],"author_raw":"Thomas Sigurdsen ","committer_raw":"Thomas Sigurdsen 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At least It's done now (I hope).\n\n-Fixed UDP Support, API seems stable\n-Added UDP Chat demo (chat that can lose your packets, heh)\n-Added helpers to areas and bodies to get list of collided bodies and contained bodies.\n-Sped up screen/viewport capture code.\n-Added code to save an image as PNG\n-Small fix so scripts register their singletons after modules did.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"3daab56f170e7ff5d5a2057b5b47abd6d484eec9":{"hash":"3daab56f170e7ff5d5a2057b5b47abd6d484eec9","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #879 from DCubix/master","body":"GDScript Editor Goodies","is_cherrypick":false,"cherrypick_hash":"","pull":""},"e2ba6ecf57ad4bb8b90d09dd02738995cd210bba":{"hash":"e2ba6ecf57ad4bb8b90d09dd02738995cd210bba","is_merge":false,"authored_by":["MDQ6VXNlcjUwODE5OTI="],"author_raw":"Diego Lopes ","committer_raw":"Diego Lopes ","summary":"Editor goodies update","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":879},"d02953c5963ca080d26500ea8250e0632a80b234":{"hash":"d02953c5963ca080d26500ea8250e0632a80b234","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"oops","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"12f3bc83b3c4f94287a2ecbfcd6ccb2ab9d35e25":{"hash":"12f3bc83b3c4f94287a2ecbfcd6ccb2ab9d35e25","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"missing bind","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6dd8768811cfca5bb831619d93cf870e5d20667f":{"hash":"6dd8768811cfca5bb831619d93cf870e5d20667f","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"3D Import Import & UDP","body":"-=-=-=-=-=-=-=-=-=-=-\n\n-Animation Import filter support\n-Animation Clip import support\n-Animation Optimizer Fixes, Improvements and Visibile Options\n-Extremely Experimental UDP support.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c8cd5222a7fa931f072e02b23c5b9d826d0ef548":{"hash":"c8cd5222a7fa931f072e02b23c5b9d826d0ef548","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo","body":"Fix AnimationTreePlayer.node_get_input_source typo","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6628c0035bdf734a8280e5b481dc8486860e538e":{"hash":"6628c0035bdf734a8280e5b481dc8486860e538e","is_merge":false,"authored_by":["MDQ6VXNlcjkxOTAxNw=="],"author_raw":"Brandon DeRosier ","committer_raw":"Brandon DeRosier ","summary":"Fixed documentation typo","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":878},"4b76b2caf5d63dac47f57e4684ea255a11ce89d6":{"hash":"4b76b2caf5d63dac47f57e4684ea255a11ce89d6","is_merge":false,"authored_by":["MDQ6VXNlcjkxOTAxNw=="],"author_raw":"Brandon DeRosier ","committer_raw":"Brandon DeRosier ","summary":"Fix AnimationTreePlayer.node_get_input_source typo","body":"- Changed node_get_input_sourcre to node_get_input_source","is_cherrypick":false,"cherrypick_hash":"","pull":878},"72d5c2b8caa7416ca2c8e66cddf14f65167cc6c1":{"hash":"72d5c2b8caa7416ca2c8e66cddf14f65167cc6c1","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #870 from Gerold31/fix-32bit-linux","body":"Fix compilation error on 32-bit linux","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ab0974448bacd736534e7027448fe8f8ebdc4b92":{"hash":"ab0974448bacd736534e7027448fe8f8ebdc4b92","is_merge":false,"authored_by":["MDQ6VXNlcjE4MDc4MDM="],"author_raw":"Gerold31 ","committer_raw":"Gerold31 ","summary":"Fix compilation error on 32-bit linux","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":870},"dae2f4c96f311191b9066e6fe78d23199cb5cf5f":{"hash":"dae2f4c96f311191b9066e6fe78d23199cb5cf5f","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson ","committer_raw":"Dana Olson ","summary":"add sane radius increment","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":867},"1ce14e3321fe9e559d0c05401ec82806d5b493e4":{"hash":"1ce14e3321fe9e559d0c05401ec82806d5b493e4","is_merge":false,"authored_by":["MDQ6VXNlcjkwODk2MA=="],"author_raw":"Boris Egorov ","committer_raw":"Boris Egorov ","summary":"Fix CppCheck 'duplicateExpression' warning","body":"BTW, all three cases looks similar. It would be nice to refactor it\nto avoid repeating code.","is_cherrypick":false,"cherrypick_hash":"","pull":863},"fc676fa6f8de6b0b24cf54ecfa3f9221c607095c":{"hash":"fc676fa6f8de6b0b24cf54ecfa3f9221c607095c","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"missing files with fixes for shower of bullets","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"0dbedd18fc62f700e92a4cf581e505d849bc47ad":{"hash":"0dbedd18fc62f700e92a4cf581e505d849bc47ad","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"SceneMainLoop -> SceneTree","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n*YOUR SOURCE MIGHT NOT WORK*\nFor mor information on fix:\nhttps://github.com/okamstudio/godot/wiki/devel_scene_tree\n\nOther stuff:\n-Shower of bullets demo\n-Fixes all 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test.\n\nEngine:\n-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).\n-Added ability to open scenes even if a node type was removed (will try to guess the closest type).\n-Removed deprecated node types.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"a0ae38e0c14f94911df6a651c90ff0df03821bbc":{"hash":"a0ae38e0c14f94911df6a651c90ff0df03821bbc","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Icons for many new types of nodes","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"af4a97bef9bfb06e2737ad709dde157688a94daf":{"hash":"af4a97bef9bfb06e2737ad709dde157688a94daf","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"missing fils from yesterday comit.","body":"must have made some mistake with git,\nnot sure why they were not sent..","is_cherrypick":false,"cherrypick_hash":"","pull":""},"1b3a10891ebdc6e76a81c8915ba08065311e17d3":{"hash":"1b3a10891ebdc6e76a81c8915ba08065311e17d3","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"missing demo files","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"b24fe3dd206ce391ec4c5f68d32fc2259f275563":{"hash":"b24fe3dd206ce391ec4c5f68d32fc2259f275563","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Huge Amount of BugFix","body":"-=-=-=-=-=-=-=-=-=-=-\n\n-Fixes to Collada Exporter (avoid crash situtions)\n-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)\n-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy\n-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.\n-Added proper trigger support for 3D Physics shapes\n-Changed 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IMMEDIATELY AND ALWAYS visible in properties (#718)","body":"-WorldEnvironment cleanup issues fixed (#563)\n-Text Editor improvement to shift-mouse selection (#648)\n-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)\n-Some changes to PhysicsBody API, renamed property \"active\" to \"sleeping\", which makes more sense\n-Added add_collision_exception() API in PhysicsBody (more accessible)\n-ability to select and copy in the output messages panel","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f195bf673fa8f282d2508e20ca6f08260c4e1fe7":{"hash":"f195bf673fa8f282d2508e20ca6f08260c4e1fe7","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #717 from rollenrolm/fix-inspector-rename-update","body":"Fix #395: change node name does not refresh in the inspector until you 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Linietsky ","summary":"Merge pull request #575 from marynate/PR-node2d-set-global-pos","body":"Add node2d::set_global_pos()","is_cherrypick":false,"cherrypick_hash":"","pull":""},"02a694ff48fa8bd340777dbbd22fd01b97584395":{"hash":"02a694ff48fa8bd340777dbbd22fd01b97584395","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #580 from marynate/PR-fix-particles-editor-menu","body":"Particles editor menu not display in proper position","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f304c9f93a4c0f01e884064e8e7a2f293d5486f6":{"hash":"f304c9f93a4c0f01e884064e8e7a2f293d5486f6","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input","body":"Fixed touchscreen was processing input in 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Needs some docs though.\n-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:\n-PinJoint\n-HingeJoint (with motor)\n-SliderJoint\n-ConeTwistJoint\n-Generic6DOFJoint\n-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:\n-input_event (mouse or multitouch input over the body)\n-mouse_enter (mouse entered the body area)\n-mouse_exit (mouse exited body area)\nFor Area it needs to be activated manually, as it isn't by default (ray goes thru).\n\nOther:\n\n-Begun working on Windows 8 (RT) port. Compiles but does not work yet.\n-Added TheoraPlayer library for improved to-texture and portable video support.\n-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.","is_cherrypick":false,"cherrypick_hash":"","pull":642},"247e7ed716a4c0bd5140c2b2a938f7118e84fb14":{"hash":"247e7ed716a4c0bd5140c2b2a938f7118e84fb14","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Dana Olson ","summary":"3D Physics and Other Stuff","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=\n\n-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.\n-A lot of fixes to the 3D physics engine\n-Added KinematicBody with demo\n-Fixed the space query API for 2D (demo will come soon). 3D is WIP.\n-Fixed long-standing bug with body_enter/body_exit for Area and Area2D\n-Performance variables now includes physics (active bodies, collision pairs and islands)\n-Ability to see what's inside of instanced scenes!\n-Fixed Blend Shapes (no bs+skeleton yet)\n-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. 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Compiles but does not work yet.\n-Added TheoraPlayer library for improved to-texture and portable video support.\n-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"21a3aa56c90db372cac63c0bcac13404d38521bd":{"hash":"21a3aa56c90db372cac63c0bcac13404d38521bd","is_merge":false,"authored_by":[""],"author_raw":"Marqin ","committer_raw":"Marqin ","summary":"fix include paths in webp","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":690},"5b6773f6bcd79d5efaa43ef1ce58817e4b3556b5":{"hash":"5b6773f6bcd79d5efaa43ef1ce58817e4b3556b5","is_merge":false,"authored_by":["MDQ6VXNlcjY2MDE1MDU="],"author_raw":"Luke Picciau ","committer_raw":"Luke Picciau ","summary":"Fixed comments in kinematic_char demo","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":680},"d21f72adf2c7951fef1f5fd7e21234808bc23c38":{"hash":"d21f72adf2c7951fef1f5fd7e21234808bc23c38","is_merge":false,"authored_by":["MDQ6VXNlcjY2MDE1MDU="],"author_raw":"Luke Picciau ","committer_raw":"Luke Picciau ","summary":"Fixed typo and standardised spacing","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":680},"1a2cb755e2d8b9d59178f36702f6dff7235b9088":{"hash":"1a2cb755e2d8b9d59178f36702f6dff7235b9088","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"3D Physics and Other Stuff","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=\n\n-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.\n-A lot of fixes to the 3D physics engine\n-Added KinematicBody with demo\n-Fixed the space query API for 2D (demo will come soon). 3D is WIP.\n-Fixed long-standing bug with body_enter/body_exit for Area and Area2D\n-Performance variables now includes physics (active bodies, collision pairs and islands)\n-Ability to see what's inside of instanced scenes!\n-Fixed Blend Shapes (no bs+skeleton yet)\n-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. 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now shows overridable theme values (though this needs to be documented).\n-Detect when object transform is flipped and flip normals too.\n-TileMap can specify bounce and friction for collision.\n-Removed limit of 4 lights per object\n-Added is_hovered() to buttons.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"97731696c9e45a351d64660b46c6d027f3b0a25e":{"hash":"97731696c9e45a351d64660b46c6d027f3b0a25e","is_merge":true,"authored_by":[],"author_raw":"reduz ","committer_raw":"reduz ","summary":"Merge pull request #541 from marynate/PR-fix-uv-xform","body":"Fix FixedMaterial uv xform not working bug","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ae5b064427374eeef64ad9369307c5800ef25bf0":{"hash":"ae5b064427374eeef64ad9369307c5800ef25bf0","is_merge":true,"authored_by":[],"author_raw":"reduz ","committer_raw":"reduz ","summary":"Merge pull request #542 from marynate/PR-fix-resource-name-update","body":"Fixed resource name not updated when saved in resurce 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This wil re-import fresh.\n\nOverall, This should allow you to work on a scene and see changes made to 3D assets in real-time.\n\nSo Please test!!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ddc0e7fd3bc00afa33432ed594038dbb80c7fea3":{"hash":"ddc0e7fd3bc00afa33432ed594038dbb80c7fea3","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky ","committer_raw":"Juan Linietsky ","summary":"FineTune HDR and Other Stuff","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n-More parameters to ESM shadows\n-LightMap Octree now can bake to \"hdr\" (use HDR8 for now)\n-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. 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pull request #116 from olifly/master","body":"Added function \"get_tiles_ids\" to TreeSet.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"70a9647d2dc7b218e3dc4e9607aa5ffc0e6e1aa3":{"hash":"70a9647d2dc7b218e3dc4e9607aa5ffc0e6e1aa3","is_merge":true,"authored_by":[],"author_raw":"okamstudio ","committer_raw":"okamstudio ","summary":"Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruption","body":"Fix #113 editor_settings.xml corruption","is_cherrypick":false,"cherrypick_hash":"","pull":""},"44abe6bfd79164386853a7f02bb0d43148fcfc58":{"hash":"44abe6bfd79164386853a7f02bb0d43148fcfc58","is_merge":true,"authored_by":[],"author_raw":"okamstudio ","committer_raw":"okamstudio ","summary":"Merge pull request #124 from kevinhartman/master","body":"Fixed OS X retina initial videomode 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It should only return true if the whole\nstring is matched at the beginning.\n\nThis caused the whole desaster and lead localize_path into an endless loop\nbecause out of `u` suddenly became user:// which it then tried again to\nlocalize and so on.\n\nThis fix, fixes the root of the problem which is begins_with which should\nnot return true if not the whole search string was matched.\n\nSigned-off-by: Vinzenz Feenstra ","is_cherrypick":false,"cherrypick_hash":"","pull":110},"518722438fbd4fd7d0b17d8a00a3b81926e74a2e":{"hash":"518722438fbd4fd7d0b17d8a00a3b81926e74a2e","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra ","committer_raw":"Vinzenz Feenstra ","summary":"tools/editor/project_export: tree_vb already has a parent","body":"Signed-off-by: Vinzenz Feenstra ","is_cherrypick":false,"cherrypick_hash":"","pull":109},"afcefc7a0ea6061f993704b556e0ac193fd6d16d":{"hash":"afcefc7a0ea6061f993704b556e0ac193fd6d16d","is_merge":false,"authored_by":["MDQ6VXNlcjg2NDY4NQ=="],"author_raw":"Benjamin Scranton ","committer_raw":"Benjamin Scranton ","summary":"windows StreamPeerWinsock::set_nodelay implementation","body":"StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the\nPOSIX implementation because it is also correct on Windows per\nhttp://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.","is_cherrypick":false,"cherrypick_hash":"","pull":107},"1b6a16f8e6940cd23f0396120701b9a55e8ee6d0":{"hash":"1b6a16f8e6940cd23f0396120701b9a55e8ee6d0","is_merge":false,"authored_by":["MDQ6VXNlcjQ1MjYzNTM="],"author_raw":"Nr7 ","committer_raw":"Nr7 ","summary":"Fixed two incorrect bindings in Physics2DServer","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":104},"891b2bdb4f2d1a1a6a1021ae569242fdf184cacc":{"hash":"891b2bdb4f2d1a1a6a1021ae569242fdf184cacc","is_merge":true,"authored_by":[],"author_raw":"okamstudio ","committer_raw":"okamstudio ","summary":"Merge pull request #94 from marynate/PR-Fixed_Issue_93","body":"Fixed #93 Build error with latest 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