From 432689b782f777cee89937693292db726fac12a0 Mon Sep 17 00:00:00 2001 From: memoryruins Date: Tue, 7 Mar 2017 12:51:11 -0500 Subject: [PATCH] Added the reason for DLScript's name Added the reason for DLScript's name --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 450177c..a74e32c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # FAQ ### What is DLScript? -**DLScript is for loading shared libraries into Godot.** You can build these libraries with C++ as well as C, D, Rust, or any other language that supports C linkage and creating dynamic libraries. +DLScript stands for **Dynamic Linking Script**. It's a module that enables you to use shared libraries, which are dynamically linked, for scripting. DLScript was originally named "cscript" because it exposes a C API, but people thought it was related to C#, which is sometimes abbreviated as "cs". You can build these libraries with C++ as well as C, D, Rust, or any other language that supports C linkage and creating dynamic libraries. One of the immediate powers to DLScript is the ability to link other shared libraries or to use critical code without recompiling the engine. @@ -20,7 +20,7 @@ Currently there are [C++ bindings](https://github.com/GodotNativeTools/cpp_bindi **Yes.** You may use DLScript and GDScript in the same project. ### How can I add my own bindings for DLScript? -**A more detailed will be available soon.** +**More details will be available soon.** ### What are the requirements? Linux implementation is available as of right now. @@ -44,7 +44,7 @@ Manually create a **DLLibrary** resource. Save it as a **.tres**. This resource ![](images/faq/create_dllibrary_resource.png?raw=true) -Now, **create a new DLScript on your node.** You may prefer built-in script for DLScript, unless you would prefer to organize many **.dl** files which only contain a name. **You must specify the name of the class you would like to use.** +Now, **create a new DLScript on your node.** You may prefer built-in script for DLScript, unless you want to organize many **.dl** files which only contain a name. **You must specify the name of the class you would like to use.** ![](images/faq/create_dlscript.png?raw=true)