Files
godot-git-plugin/SConstruct
Fabio Alessandrelli f6f2db53a9 Force LTO on windows MSVC
This silences the linker complaining that libgit uses LTO but we are not
linking with it.
2025-05-27 12:20:59 +02:00

54 lines
1.4 KiB
Python

#!/usr/bin/env python
import os
EnsureSConsVersion(3, 0, 0)
EnsurePythonVersion(3, 5)
opts = Variables([], ARGUMENTS)
env = Environment(ENV=os.environ)
# Define our options
opts.Add(PathVariable("target_path",
"The path where the lib is installed.", "demo/addons/godot-git-plugin/"))
opts.Add(PathVariable("target_name", "The library name.",
"libgit_plugin", PathVariable.PathAccept))
# Updates the environment with the option variables.
opts.Update(env)
if ARGUMENTS.get("custom_api_file", "") != "":
ARGUMENTS["custom_api_file"] = "../" + ARGUMENTS["custom_api_file"]
ARGUMENTS["target"] = "editor"
env = SConscript("godot-cpp/SConstruct").Clone()
env.PrependENVPath("PATH", os.getenv("PATH")) # Prepend PATH, done upstream in recent godot-cpp verions.
# Force linking with LTO on windows MSVC, silence the linker complaining that libgit uses LTO but we are not linking with it.
if env["platform"] == "windows" and env.get("is_msvc", False):
env.AppendUnique(LINKFLAGS=["/LTCG"])
# OpenSSL Builder
env.Tool("openssl", toolpath=["tools"])
# SSH2 Builder
env.Tool("cmake", toolpath=["tools"])
env.Tool("ssh2", toolpath=["tools"])
env.Tool("git2", toolpath=["tools"])
opts.Update(env)
ssl = env.OpenSSL()
ssh2 = env.BuildSSH2(ssl)
ssl += ssh2
git2 = env.BuildGIT2(ssl)
Export("ssl")
Export("env")
SConscript("godot-git-plugin/SCsub")
# Generates help for the -h scons option.
Help(opts.GenerateHelpText(env))