mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-01 01:48:28 +03:00
- Remove the `demo` project which isn't really useful. * Instead the `addons` subfolder is made top-level and that's where stuff gets written. - Update the README following recent PRs (#191, #199) as OpenSSL is now compiled from source for all platforms. * Also remove obsolete `build_openssl_universal_macos.sh` script. - Remove the bogus `plugin.cfg` which isn't necessary, and was confusing users who tried to enable it. * Fixes #267. - Bump min SCons version to 3.1.2 and Python to 3.6. - Bump `compatibility_minimum` to `4.2.0` following #196. - Remove some code in `godot-git-plugin/SCsub` that seems redundant with `godot-cpp` config. - Remove unnecessary `.exp` and `.lib` files in Windows artifact, rename its folder to `windows`. - Remove `export-ignore`s in `.gitattributes`, they're incomplete and not actually doing anything usable. - Fix artifacts URL handling in `release.sh`, make it executable. - CI: Update clang-format check to version 18.
95 lines
2.8 KiB
YAML
95 lines
2.8 KiB
YAML
name: C/C++ CI
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on: [push, pull_request]
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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jobs:
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linux-x64:
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Godot build cache
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uses: ./godot-cpp/.github/actions/godot-cache
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with:
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cache-name: linux-x86_64
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continue-on-error: true
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- name: Build for Linux editor x86_64
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run: |
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pip3 install scons
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scons platform=linux arch=x86_64 target=editor generate_bindings=yes
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ldd addons/godot-git-plugin/linux/*.so
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- name: Prepare artifact
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run: |
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mkdir out
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mv addons out/
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- uses: actions/upload-artifact@v4
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with:
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name: libgit_plugin.linux.x86_64.editor.so-${{ github.sha }}
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if-no-files-found: error
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path: |
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out/
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windows-x64:
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runs-on: windows-2022
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Godot build cache
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uses: ./godot-cpp/.github/actions/godot-cache
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with:
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cache-name: windows-x86_64
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- uses: ilammy/msvc-dev-cmd@v1 # For dumpbin.
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- uses: ilammy/setup-nasm@v1
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- name: Build for Windows editor x86_64
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shell: powershell
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run: |
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pip3 install scons
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scons platform=windows arch=x86_64 target=editor generate_bindings=yes
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dumpbin /dependents .\addons\godot-git-plugin\windows\*.dll
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- name: Prepare artifact
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shell: bash
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run: |
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# Not needed to use the plugin.
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rm -f addons/godot-git-plugin/windows/*.{exp,lib}
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mkdir out
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mv addons out/
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- uses: actions/upload-artifact@v4
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with:
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name: libgit_plugin.windows.x86_64.editor.dll-${{ github.sha }}
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if-no-files-found: error
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path: |
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out/
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macos-universal:
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runs-on: macos-15
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Godot build cache
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uses: ./godot-cpp/.github/actions/godot-cache
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with:
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cache-name: macos-universal
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- name: Build for macOS editor universal
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run: |
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pip install scons
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scons platform=macos arch=universal target=editor generate_bindings=yes macos_deployment_target=10.13
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otool -L addons/godot-git-plugin/macos/*.dylib
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- name: Prepare artifact
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run: |
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mkdir out
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mv addons out/
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- uses: actions/upload-artifact@v4
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with:
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name: libgit_plugin.macos.universal.editor.dylib-${{ github.sha }}
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if-no-files-found: error
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path: |
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out/
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