mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-01 01:48:28 +03:00
- Remove the `demo` project which isn't really useful. * Instead the `addons` subfolder is made top-level and that's where stuff gets written. - Update the README following recent PRs (#191, #199) as OpenSSL is now compiled from source for all platforms. * Also remove obsolete `build_openssl_universal_macos.sh` script. - Remove the bogus `plugin.cfg` which isn't necessary, and was confusing users who tried to enable it. * Fixes #267. - Bump min SCons version to 3.1.2 and Python to 3.6. - Bump `compatibility_minimum` to `4.2.0` following #196. - Remove some code in `godot-git-plugin/SCsub` that seems redundant with `godot-cpp` config. - Remove unnecessary `.exp` and `.lib` files in Windows artifact, rename its folder to `windows`. - Remove `export-ignore`s in `.gitattributes`, they're incomplete and not actually doing anything usable. - Fix artifacts URL handling in `release.sh`, make it executable. - CI: Update clang-format check to version 18.
38 lines
298 B
Plaintext
38 lines
298 B
Plaintext
# SConstruct db
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*.dblite
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# Godot Serialisations
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extension_api.json
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!/ci/extension_api.json
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# Visual Studio Cache
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.vs/
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# VSCode Cache
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.vscode/
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# Mac stuff
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.DS_Store
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# Vim
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*.swp
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# Binaries
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__pycache__/
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build/
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bin/
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macos/
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linux/
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win64/
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*.lib
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*.a
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*.obj
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*.os
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*.ilk
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*.pdb
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*.pyc
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*.zip
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# Misc
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*.log
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