git submodule init git submodule update --init --recursive cd godot-git-plugin\thirdparty\libgit2\ mkdir build cd build\ del /F CMakeCache.txt cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF -DBUILD_EXAMPLES=OFF -DUSE_SSH=OFF -DUSE_HTTPS=OFF -DUSE_BUNDLED_ZLIB=ON -DWINHTTP=OFF cmake --build . --config %1 cd ../../../../ mkdir "demo/bin/win64/" copy godot-git-plugin\thirdparty\libgit2\build\%1\git2.lib demo\bin\win64\ if "%CI%"=="" ( echo Non-CI build detected set SCONS=scons ) else ( echo CI build detected set SCONS=..\scons.bat ) cd godot-cpp\ %SCONS% platform=windows target=%1 generate_bindings=yes bits=64 cd ..