# GDNative Based Git Plugin for Godot Version Control Editor Plugin Implements the proxy end-points for the `EditorVCSInterface` API in the Godot Engine Editor. Uses [libgit2](https://libgit2.org) at its backend to simulate Git in code. ## Build Instructions ### Windows 1. Open `build.bat` as text. 2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2. 3. Run `build.bat`. 4. Run `cd ..` because the build file leaves you one level deeper in the repository. 5. Load the x64 command prompt: `x64 Native Tools Command Prompt for VS 2017`. 6. Run `scons platform=windows` ### Linux 1. Open `build.sh` as text. 2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2. 3. Prepare script for execution: `chmod 755 build.sh` 4. Run ```. ./build.sh```. 5. Run `cd ..` because the build file leaves you one level deeper in the repository. 6. Run `scons platform=x11`.