4 Commits

Author SHA1 Message Date
Rémi Verschelde
2a4c781e86 Misc fixes and cleanup
- Remove the `demo` project which isn't really useful.
  * Instead the `addons` subfolder is made top-level and that's where stuff gets written.
- Update the README following recent PRs (#191, #199) as OpenSSL is now compiled from source for all platforms.
  * Also remove obsolete `build_openssl_universal_macos.sh` script.
- Remove the bogus `plugin.cfg` which isn't necessary, and was confusing users who tried to enable it.
  * Fixes #267.
- Bump min SCons version to 3.1.2 and Python to 3.6.
- Bump `compatibility_minimum` to `4.2.0` following #196.
- Remove some code in `godot-git-plugin/SCsub` that seems redundant with `godot-cpp` config.
- Remove unnecessary `.exp` and `.lib` files in Windows artifact, rename its folder to `windows`.
- Remove `export-ignore`s in `.gitattributes`, they're incomplete and not actually doing anything usable.
- Fix artifacts URL handling in `release.sh`, make it executable.
- CI: Update clang-format check to version 18.
2025-05-28 22:52:21 +02:00
Twarit Waikar
424cc61657 Rename osx to macos 2022-08-10 03:43:40 +05:30
Twarit Waikar
521341e7bf Port demo files to Godot 4.0 2022-08-10 03:38:48 +05:30
ChronicallySerious
18e18fe3f8 Add release.sh script for creating new releases 2022-01-16 01:01:55 +05:30