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Add release build script
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@@ -4,17 +4,17 @@ Implements the proxy end-points for the `EditorVCSInterface` API in the Godot En
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## Build Instructions
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### Windows
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1. Open `build.bat` as text.
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1. Open `build_libs_release.bat` as text.
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2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
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3. Run `build.bat`.
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4. Run `cd ..` because the build file leaves you one level deeper in the repository.
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5. Load the x64 command prompt: `x64 Native Tools Command Prompt for VS 2017`.
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6. Run `scons platform=windows`
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6. Run `scons platform=windows target=release`
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### Linux
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1. Open `build.sh` as text.
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1. Open `build_libs_release.sh` as text.
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2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
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3. Prepare script for execution: `chmod 755 build.sh`
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4. Run ```. ./build.sh```.
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5. Run `cd ..` because the build file leaves you one level deeper in the repository.
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6. Run `scons platform=x11`.
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6. Run `scons platform=x11 target=release`.
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