Fix Windows MSVC build

Update the CMake tool so it respects the use_static_cpp godot-cpp option
compiling with the proper CRT.

Fix inclusion of secur32 in git2 tool.
This commit is contained in:
Fabio Alessandrelli
2025-05-27 01:24:04 +02:00
parent 3ab9d035e7
commit 1442ac5f0b
2 changed files with 73 additions and 29 deletions

View File

@@ -1,13 +1,20 @@
import os, sys
import os
import shlex
import sys
import SCons.Util
import SCons.Builder
import SCons.Action
import SCons.Builder
import SCons.Util
# This must be kept in sync with the value in https://github.com/godotengine/godot/blob/master/platform/android/detect.py#L58.
def get_ndk_version():
return "23.2.8568313"
def cmake_default_flags(env):
if env.get("cmake_default_flags", ""):
return SCons.Util.CLVar(env["cmake_default_flags"])
return shlex.split(env["cmake_default_flags"])
config = {}
@@ -28,15 +35,16 @@ def cmake_default_flags(env):
config["CMAKE_SYSTEM_VERSION"] = api
config["CMAKE_ANDROID_ARCH_ABI"] = abi
config["ANDROID_ABI"] = abi
config["CMAKE_TOOLCHAIN_FILE"] = "%s/build/cmake/android.toolchain.cmake" % env.get(
"ANDROID_NDK_ROOT", os.environ.get("ANDROID_NDK_ROOT", "")
)
ndk_root = os.environ.get("ANDROID_NDK_ROOT", env.get("ANDROID_HOME", "") + "/ndk/" + get_ndk_version())
config["CMAKE_TOOLCHAIN_FILE"] = "%s/build/cmake/android.toolchain.cmake" % ndk_root
config["CMAKE_ANDROID_STL_TYPE"] = "c++_static"
elif env["platform"] == "linux":
linux_flags = {
"x86_64": "-m64",
"x86_32": "-m32",
"arm32": "-march=armv7-a",
"arm64": "-march=armv8-a",
}.get(env["arch"], "")
if linux_flags:
config["CMAKE_C_FLAGS"] = linux_flags
@@ -47,10 +55,9 @@ def cmake_default_flags(env):
config["CMAKE_OSX_ARCHITECTURES"] = '"x86_64;arm64"'
else:
config["CMAKE_OSX_ARCHITECTURES"] = env["arch"]
if env["macos_deployment_target"] != "default":
if env.get("macos_deployment_target", "default") != "default":
config["CMAKE_OSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
if env["platform"] == "macos" and sys.platform != "darwin" and "OSXCROSS_ROOT" in os.environ:
if sys.platform != "darwin" and "OSXCROSS_ROOT" in os.environ:
config["CMAKE_AR"] = env["AR"]
config["CMAKE_RANLIB"] = env["RANLIB"]
if env["arch"] == "universal":
@@ -74,18 +81,17 @@ def cmake_default_flags(env):
elif env["platform"] == "windows":
config["CMAKE_SYSTEM_NAME"] = "Windows"
flags = ["-D%s=%s" % it for it in config.items()]
if env["CMAKEGENERATOR"]:
flags.extend(["-G", env["CMAKEGENERATOR"]])
elif env["platform"] == "windows":
if env.get("is_msvc", False):
flags.extend(["-G", "NMake Makefiles"])
elif sys.platform in ["win32", "msys", "cygwin"]:
flags.extend(["-G", "Ninja"])
else:
flags.extend(["-G", "Unix Makefiles"])
return flags
config["CMAKE_POLICY_DEFAULT_CMP0091"] = "NEW"
if env.get("debug_crt", False):
config["CMAKE_MSVC_RUNTIME_LIBRARY"] = "MultiThreadedDebugDLL"
else:
if env.get("use_static_cpp", False):
config["CMAKE_MSVC_RUNTIME_LIBRARY"] = "MultiThreaded"
else:
config["CMAKE_MSVC_RUNTIME_LIBRARY"] = "MultiThreadedDLL"
return ["-D%s=%s" % it for it in config.items()]
def cmake_emitter(target, source, env):
@@ -95,26 +101,63 @@ def cmake_emitter(target, source, env):
def cmake_generator(target, source, env, for_signature):
# Strip the -j option for signature to avoid rebuilding when num_jobs changes.
build = env["CMAKEBUILDCOM"].replace("-j$CMAKEBUILDJOBS", "") if for_signature else env["CMAKEBUILDCOM"]
return [
actions = [
SCons.Action.Action("$CMAKECONFCOM", "$CMAKECONFCOMSTR"),
SCons.Action.Action(build, "$CMAKEBUILDCOMSTR"),
]
if env["CMAKE_INSTALL"]:
actions.append(
SCons.Action.Action("$CMAKEINSTALLCOM", "$CMAKEINSTALLCOMSTR"),
)
return actions
def cmake_build(env, target_dir, source_dir, cmake_outputs=[], cmake_targets=[], cmake_options=[], dependencies=[]):
def cmake_build(
env, target_dir, source_dir, cmake_outputs=[], cmake_targets=[], cmake_options=[], dependencies=[], install=False
):
cmake_env = env.Clone()
target = env.Dir("{}/{}/{}".format(target_dir, env["platform"], env["arch"]))
source = env.Dir(source_dir)
builder_targets = [target] + [str(target) + "/" + f for f in cmake_outputs]
builder_sources = [source] + dependencies
cmake_env.Append(CMAKECONFFLAGS=["-D%s=%s" % it for it in cmake_options.items()])
default_flags = cmake_default_flags(env)
# Merge flags
flags = []
for df in default_flags:
if not df.startswith("-D"):
flags.append(df)
else:
f = df[2:].split("=")[0]
if f in cmake_options:
df += " " + cmake_options[f]
cmake_options.pop(f)
flags.append(df)
for opt in cmake_options:
flags.append("-D%s=%s" % (opt, cmake_options[opt]))
# Select generator
if env["cmake_generator"]:
flags.extend(["-G", env["cmake_generator"]])
elif env["platform"] == "windows":
if env.get("is_msvc", False):
flags.extend(["-G", "NMake Makefiles"])
elif sys.platform in ["win32", "msys", "cygwin"]:
flags.extend(["-G", "Ninja"])
else:
flags.extend(["-G", "Unix Makefiles"])
cmake_env.Append(CMAKECONFFLAGS=flags)
if len(cmake_targets) > 0:
cmake_env.Append(CMAKEBUILDFLAGS=["-t"] + [t for t in cmake_targets])
cmake_env["CMAKE_INSTALL"] = install
return cmake_env.CMake(builder_targets, builder_sources)
def options(opts):
opts.Add("cmake_default_flags", "Default CMake platform flags override, will be autodetected if not specified.", "")
opts.Add("cmake_generator", "CMake generator override, will be autodetected from platform if not specified.", "")
opts.Add("cmake", "CMake binary to use", "cmake")
def exists(env):
@@ -122,14 +165,13 @@ def exists(env):
def generate(env):
env["CMAKE"] = "cmake"
env["_cmake_default_flags"] = cmake_default_flags
env["CMAKEDEFAULTFLAGS"] = "${_cmake_default_flags(__env__)}"
env["CMAKEGENERATOR"] = ""
env["CMAKE"] = env["cmake"]
env["CMAKECONFFLAGS"] = SCons.Util.CLVar("")
env["CMAKECONFCOM"] = "$CMAKE -B ${TARGET.dir} $CMAKEDEFAULTFLAGS $CMAKECONFFLAGS ${SOURCE.dir}"
env["CMAKECONFCOM"] = "$CMAKE -B ${TARGET.dir} $CMAKECONFFLAGS ${SOURCE.dir}"
env["CMAKEBUILDJOBS"] = "${__env__.GetOption('num_jobs')}"
env["CMAKEBUILDFLAGS"] = SCons.Util.CLVar("")
env["CMAKEINSTALLFLAGS"] = SCons.Util.CLVar("")
env["CMAKEBUILDCOM"] = "$CMAKE --build ${TARGET.dir} $CMAKEBUILDFLAGS -j$CMAKEBUILDJOBS"
env["CMAKEINSTALLCOM"] = "$CMAKE --install ${TARGET.dir} $CMAKEINSTALLFLAGS"
env["BUILDERS"]["CMake"] = SCons.Builder.Builder(generator=cmake_generator, emitter=cmake_emitter)
env.AddMethod(cmake_build, "CMakeBuild")

View File

@@ -53,6 +53,8 @@ def build_library(env, deps):
env.Append(CPPPATH=["#thirdparty/git2/libgit2/include"])
env.Prepend(LIBS=git2[1:])
if env["platform"] == "windows":
env.PrependUnique(LIBS=["secur32"])
return git2